Randomly Generated Droids - Class Evaluation Criteria

Class evaluation through seven main factors - Effectiveness, Survivability, Ease to Use, Power Scaling, Price, Team Contribution and last but definitely not least; Fun Factor. All seven of these variables contribute to the ranking of the class.

(This is inspired by the game, Randomly Generated Droids, a rogue-like progression game.)

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Brawler

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S

Survivor

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B

Assassin

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B

Ninja

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+

Paladin

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+

Engineer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B

Scorcher

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B

Tactician

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C

Rocketeer

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Illusionist

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
77.1%
Overall Grade
A

Knight

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S

Ranger

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B

Blacksmith

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B

Guardian

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+

Wizard

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
60.0%
Overall Grade
C+

Artist

Class Type
Miscellaneous
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
42.8%
Overall Grade
D

Alchemist

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
54.2%
Overall Grade
C

Elementalist

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Gambler

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C

Crusher

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+

Merchant

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Monk

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B

Tinkerer

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
60.0%
Overall Grade
C+

Vulcanist

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+

Raider

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+

Cultist

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
57.1%
Overall Grade
C

Seer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C

Airborne

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+

Bloodmage

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
54.2%
Overall Grade
C

DJ

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
88.5%
Overall Grade
S

Gardener

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
77.1%
Overall Grade
A

Wanderer

Class Type
Miscellaneous
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
48.5%
Overall Grade
D

Scavenger

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+

Alpha

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+

Angelic Builder

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B

Beta

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
60.0%
Overall Grade
C+

Stray

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C

Reaper

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+

Witch

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Necromancer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C

Trickster

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Carver

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Wraith

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B

Frozen Fighter

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+

Icy Defender

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+

Cold Conjurer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B

Snowy Strategist

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
77.1%
Overall Grade
A

Illuminator

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S

Gift Wraper

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
57.1%
Overall Grade
C

Fool

Class Type
Miscellaneous
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
20.0%
Overall Grade
F

Healer

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S

Banker

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+

Berserker

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Pie Baker

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B

Sentient

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B

Relic

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+

Transcendent

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+

Jei

Class Type
Jack Of All Trades
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+