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# Final Fantasy VII Remake - Complete Enemies List

By [@unzuyup](https://listium.com/@unzuyup)

2716 views · 0 likes  
Published 27 July 2020 · Updated 27 July 2020

Category: video gaming

Don't want to use Assess on all 114 enemies in Final Fantasy VII Remake?
Here's a complete list of their stats, items they may drop or that you can steal, and where you'll find them.
Please let me know if I need to make an edit.
Thanks to IGN, Powerpyx.com &amp; Ghraemkol for some of the base data.

## Items

### 1. [Security Officer](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/0/security-officer)

Item ID: `0`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/yqutwwrzk4g5rl7a8ndu.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shinra's Public Security Division. Typically seen patrolling the city streets and company installations. Many are new recruits with little training.
- Battle Tips: Although they are not seasoned fighters, they do know a variety of different attacks.
- Weaknesses: Fire
- Areas Encountered: Mako Reactor 1, Upper Sector 8, Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Grenade
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 2. [Elite Security Officer](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/1/elite-security-officer)

Item ID: `1`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/fjxtzmqv8k4vhldn8yqe.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Elite troopers belonging to Shinra's Public Security Division who were promoted due to higher-than-average ability. Usually deployed in dangerous zones where fighting is particularly fierce.
- Battle Tips: Blocking their melee attacks makes them easier to interrupt.
- Weaknesses: Fire
- Areas Encountered: Sector 7 Slums, Upper Sector 7, Corkscrew Tunnel
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Hi-Potion
- Stealable Items: Hi-Potion
- Enemy Skills Can Be Learned?: false

### 3. [Grenadier](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/2/grenadier)

Item ID: `2`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/cgpqklwentfjzbmqhcqf.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shinra's Public Security Division. Largely tasked with providing support from the rear. They prefer to attack from a distance, but can fight up close when required.
- Battle Tips: These troopers carry powerful weapons such as grenade launchers. Try using magic to counter their long-range fire.
- Weaknesses: Fire
- Areas Encountered: Upper Sector 8, Upper Sector 7, Corkscrew Tunnel
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Adrenaline
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 4. [Elite Grenadier](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/3/elite-grenadier)

Item ID: `3`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ovsrvdals19vbpzq8jnu.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Elite Troopers serving in Shinra's Public Security Division who were promoted from the ranks of grenadiers due to their superior ability. Armed with portable artillery weapons, they are often deployed in key strongholds.
- Battle Tips: These troopers carry powerful weapons such as grenade launchers. Try using magic to counter their long range fire.
- Weaknesses: Fire
- Areas Encountered: Upper Sector 7, Corkscrew Tunnel, Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Adrenaline
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 5. [Riot Trooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/4/riot-trooper)

Item ID: `4`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/lccmvewnfulbpgkuhioi.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shinra's Public Security Division. Protected by a large shield, they specialize in close combat. Often deployed in urban districts and company installations and used to break up violent demonstrations.
- Battle Tips: Their shields protect them against frontal attacks. Try outflanking them or using magic.
- Weaknesses: Fire
- Areas Encountered: Upper Sector 8, Upper Sector 7, Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Sedative
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 6. [Elite Riot Trooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/5/elite-riot-trooper)

Item ID: `5`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/qq3fpuhfkyunpp4b4wll.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Elite troopers belonging to Shinra's Public Security Division who were promoted from the ranks of riot troopers due to their superior ability. Easily identified by their spiked shields.
- Battle Tips: Their shields protect them against frontal attacks. Try attacking from the rear or using magic.
- Weaknesses: Fire
- Areas Encountered: Mako Reactor 5, Sector 7 Slums Pillar, Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Sedative
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 7. [Flametrooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/6/flametrooper)

Item ID: `6`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/xxda3gc8sc5tv7xliqo1.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shinra's Public Security Division. Equipped with flamethrowers that can target a wide area, they are used in monster extermination ops or when the enemy must be thoroughly obliterated.
- Battle Tips: Hitting these troopers in the back will eventually cause their fuel tank to blow and inflict significant damage.
- Weaknesses: Fire
- Areas Encountered: Corkscrew Tunnel
- Lesser Resistances: Physical
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Hi-Potion
- Stealable Items: Hi-Potion
- Enemy Skills Can Be Learned?: false

### 8. [Shock Trooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/7/shock-trooper)

Item ID: `7`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/cfcsufahxprjbpx4yqcu.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shrinra's Public Security Division. Pharmacological agents and reinforced suits make these troopers tough to take down. They attack with metallic claws that are equipped to both arms.
- Battle Tips: They evade all standard attacks except when they are attacking or knocked off their feet. Hitting them with fire attacks when they are ...
- Weaknesses: Fire
- Areas Encountered: Mako Reactor 1, Upper Sector 8, Upper Sector 7
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Grenade
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 9. [Elite Shock Trooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/8/elite-shock-trooper)

Item ID: `8`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ovxye1sjgljevtcogeqz.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Elite Shock Troopers belonging to Shinra's Public Security Division who were promoted from the ranks of shock troopers due to their superior ability. These troopers can move along walls and ceilings and attack from any angle.
- Battle Tips: They evade all standard attacks except when they are attacking or knocked off-balance.
- Weaknesses: Fire
- Areas Encountered: Mako Reactor 5, Sector 7 Slums Pillar, Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Hi-Potion
- Stealable Items: Hi-Potion
- Enemy Skills Can Be Learned?: false

### 10. [Armored Shock Trooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/9/armored-shock-trooper)

Item ID: `9`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/v3f3lfhs3nnhfgko1xbg.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shinra's Public Security Division. Protected by reinforced armor developed by the Advanced Weaponry Division, and capable of inflicting heavy damage with their beam sword and heavy machine gun. As they are some of the most elite troopers in the military, they are tasked with guarding Shinra's HQ.
- Battle Tips: Tactical data not available.
- Weaknesses: Lightning
- Areas Encountered: Shinra Building
- Lesser Resistances: Physical
- Greater Resistances: -
- Immunities: Berserk
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Sedative
- Stealable Items: Sedative
- Enemy Skills Can Be Learned?: false

### 11. [Enhanced Shock Trooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/10/enhanced-shock-trooper)

Item ID: `10`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/gjyxizq4g6f4lee2h3je.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Troopers belonging to Shinra's Public Security Division. The rollers on their feet enable them to run circles around their targets. As they are some of the most elite troopers in the military, they are tasked with guarding Shinra's HQ.
- Battle Tips: Fire attacks rapidly fill their stagger gauge.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: Magic
- Greater Resistances: -
- Immunities: Berserk
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Adrenaline
- Stealable Items: Adrenaline
- Enemy Skills Can Be Learned?: false

### 12. [Helitrooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/11/helitrooper)

Item ID: `11`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/dxroj4v3edfrceyk5geg.jpg)
- Type: Human
- Grounded / Flying: Flying
- Description: Troopers belonging to Shinra's Public Security Division. They wear power-enhancing suits and use rotors to fight while airborne. They perform reconnaissance and can pursue targets to areas where other troopers cannot.
- Battle Tips: While in midair, wind attacks rapidly fill their stagger gauge. Evading their powerful aerial attacks makes them susceptible to staggering.
- Weaknesses: Fire, Wind
- Areas Encountered: Sector 7 Slums Pillar, Fallen Plate
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Berserk, Stop
- Absorbed Elements: -
- Items Dropped: Hi-Potion
- Rare Items Dropped: Orb of Gravity
- Stealable Items: Orb of Gravity
- Enemy Skills Can Be Learned?: false

### 13. [Elite Helitrooper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/12/elite-helitrooper)

Item ID: `12`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/q7egverjdp2cuyh01scr.jpg)
- Type: Human
- Grounded / Flying: Flying
- Description: Elite troopers belonging to Shinra's Public Security Division who are promoted from the ranks of helitroopers due to superior ability. Equipped with high-performance suits and powerful engines.
- Battle Tips: While in midair, wind attacks rapidly fill their stagger gauge.
- Weaknesses: Fire, Wind
- Areas Encountered: Fallen Plate
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Stop, Berserk
- Absorbed Elements: -
- Items Dropped: Mega-Potion
- Rare Items Dropped: Orb of Gravity
- Stealable Items: Orb of Gravity
- Enemy Skills Can Be Learned?: false

### 14. [3-C SOLDIER Operator](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/13/3-c-soldier-operator)

Item ID: `13`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/f0stdnjdrzqwx5yyq6th.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Special troopers that had been enhanced with mako energy. SOLDIERs divided into 3 classes, based on their capabilities. The 3rd class is the lowest, but even they are vastly more effective than standard troopers.
- Battle Tips: Hitting them with physical attacks and blocking theirs will eventually make them susceptible to staggering.
- Weaknesses: Fire
- Areas Encountered: Fallen Plate, Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Mega-Potion
- Rare Items Dropped: Turbo Ether
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 15. [Guard Dog](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/14/guard-dog)

Item ID: `14`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/kbmcctaqihopmz2geo39.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Military canines trained by troops from Shinra's Public Security Division. They are extremely obedient once trained, and can sniff out intruders and launch ferocious attacks when ordered.
- Battle Tips: Use magic attacks to rapidly fill their stagger gauge.
- Weaknesses: Ice
- Areas Encountered: Mako Reactor 1, Upper Sector 8, Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Potion
- Stealable Items: Potion
- Enemy Skills Can Be Learned?: false

### 16. [Wrath Hound](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/15/wrath-hound)

Item ID: `15`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/whmlyi0aoufs5dzu4m2u.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: The result of administering ability-enhancing drugs to guard dogs. As a side effect, these dogs often went into a bloodthirsty frenzy, so most of them were put down... but some survived.
- Battle Tips: Normally their attacks cannot be interrupted, regardless of what ATB commands are used. Using certain attacks on them, however, sends them into a rampage, also making them ...
- Weaknesses: Ice
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 17. [Bloodhound](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/16/bloodhound)

Item ID: `16`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/zhfsx4d2py1ujs2yhm1x.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Military canines trained by Shinra's Public Security Division. Genetic modifications have bestowed these animals with tentacles that can drain energy from their victims.
- Battle Tips: Unless they are in the middle of an attack or knocked off-balance, they evade all magic except for spells that are guaranteed to hit.
- Weaknesses: Ice
- Areas Encountered: Corneo Colosseum, Sector 7 Slums (Post Collapse), Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Antidote
- Rare Items Dropped: Antidote
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 18. [Monodrive](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/17/monodrive)

Item ID: `17`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/v5h75eklptthkaguzmac.jpg)
- Type: Artificial Life
- Grounded / Flying: Flying
- Description: Bionic sentries created by Shinra's R&amp;D Division. They are equipped with artificial intelligence and are used to guard mako reactors.
- Battle Tips: Tactical data is not available.
- Weaknesses: Wind
- Areas Encountered: Mako Reactor 1, Mako Reactor 5, Sector 7 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Stop
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Ether
- Stealable Items: Ether
- Enemy Skills Can Be Learned?: false

### 19. [Mark II Monodrive](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/18/mark-ii-monodrive)

Item ID: `18`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/pwhgdg7aosjgewrteb8r.jpg)
- Type: Artificial Life
- Grounded / Flying: Flying
- Description: Modified version of the Monodrive. Not only did these creations survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.
- Battle Tips: They are resistant to physical attacks until pelted with magic.
- Weaknesses: Wind
- Areas Encountered: Sector 5 Slums, Sector 7 Slums (Post Collapse), Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Stop
- Absorbed Elements: -
- Items Dropped: Hi-Potion
- Rare Items Dropped: Turbo Ether
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 20. [Sentry Ray](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/19/sentry-ray)

Item ID: `19`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/iz0hbirc6zog6zgk8hdn.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous gun platform developed by the Advanced Weaponry Division. Deployed to protect mako reactors and other important installations. It opens fire as soon as it detects intruders.
- Battle Tips: Its stagger gauge is only affected by non-elemental and lightning magic. Of these, lightning magic is the more effective at driving up the gauge.
- Weaknesses: Lightning
- Areas Encountered: Mako Reactor 1, Sector 4 Plate
- Lesser Resistances: -
- Greater Resistances: Wind
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 21. [Laser Cannon](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/20/laser-cannon)

Item ID: `20`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/x3rj9avxvzc2oa58enmg.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A modified version of the autonomous entry ray weapons platform. Overall capabilities, including the effects of its lasers, are greatly enhanced.
- Battle Tips: Its stagger gauge is only affected by non-elemental or lightning magic. Of these, lightning magic is more effective at filling the gauge.
- Weaknesses: Lightning
- Areas Encountered: Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: Wind
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 22. [Sentry Launcher](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/21/sentry-launcher)

Item ID: `21`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/hc8cxfzzrg5raasftejl.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous weapons platform developed by the Advanced Weaponry Division. Able to rotate a full 360 degrees for improved surveillance. It has an extremely quick response time between detecting intruders and launching its homing missiles.
- Battle Tips: Its stagger gauge is only affected by non-elemental or lightning magic. Of these, lightning magic is more effective at filling the gauge.
- Weaknesses: Lightning
- Areas Encountered: Upper Sector 7, Corkscrew Tunnel, Sector 4 Plate
- Lesser Resistances: -
- Greater Resistances: Wind
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Orb of Gravity
- Rare Items Dropped: -
- Stealable Items: Orb of Gravity
- Enemy Skills Can Be Learned?: false

### 23. [Sentry Gun Prototype](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/22/sentry-gun-prototype)

Item ID: `22`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/e7aduyurqiteknvf2n3n.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An early prototype of the autonomous sentry gun weapons platform. When an intruder is detected, the platform opens fire with a rotary cannon. As it is a test model, the rate of fire is fairly low.
- Battle Tips: Its stagger gauge is only affected by non-elemental or lightning magic. Of these, lightning magic is more effective at filling the gauge.
- Weaknesses: Lightning
- Areas Encountered: Sector 4 Plate
- Lesser Resistances: -
- Greater Resistances: Wind
- Immunities: Sleep, Poison
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 24. [Sentry Gun](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/23/sentry-gun)

Item ID: `23`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/lb9sxxbdaee8e9kh6qmj.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous weapons platform developed by the Advanced Weaponry Division. When an intruder is detected, the platform opens fire with a rotary cannon.
- Battle Tips: Its stagger gauge is only affected by non-elemental and lightning magic. Of these, lightning magic is more effective at filling the gauge.
- Weaknesses: Lightning
- Areas Encountered: Sector 7 Slums Pillar
- Lesser Resistances: Physical
- Greater Resistances: Wind
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 25. [Slug-Ray](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/24/slug-ray)

Item ID: `24`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/dlpppqaqimzgv3gh17gx.jpg)
- Type: Mechanical
- Grounded / Flying: Flying
- Description: A compact sentry weapon manufactured by Shinra's Advanced Weaponry Division. Its gyroscopic control system enables the unity to track and engage intruders from the air at high speeds.
- Battle Tips: Physical attacks rapidly fill its stagger gauge. If dealt a certain amount of physical damage while airborne, it will crash to the ground.
- Weaknesses: Lightning
- Areas Encountered: Corkscrew Tunnel, Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Hi-Potion
- Rare Items Dropped: Orb of Gravity
- Stealable Items: Orb of Gravity
- Enemy Skills Can Be Learned?: false

### 26. [Shock-Ray](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/25/shock-ray)

Item ID: `25`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/qagb8fzghngzsqdfvdrq.jpg)
- Type: Mechanical
- Grounded / Flying: Flying
- Description: A modified version of the slug-ray that is armed with high-voltage weapons, which immobilize targets.
- Battle Tips: Physical attacks rapidly fill its stagger gauge. If dealt a certain amount of physical damage while airborne, it will crash to the ground.
- Weaknesses: Lightning
- Areas Encountered: Sector 7 Slums Pillar, Fallen Plate, Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Hi-Potion
- Rare Items Dropped: Orb of Gravity
- Stealable Items: Orb of Gravity
- Enemy Skills Can Be Learned?: false

### 27. [Blast-Ray](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/26/blast-ray)

Item ID: `26`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/tadugjfzxzhayc9ktgwk.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A modified version of the slug-ray. Larger than the original model, but unable to fly. Equipped with rapid-fire grenade launchers that can eliminate multiple targets at once.
- Battle Tips: Its stagger gauge is filled each time a certain amount of damage is inflicted.
- Weaknesses: Lightning
- Areas Encountered: Fallen Plate, Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Heavy-Duty Bracer
- Stealable Items: Heavy-Duty Bracer
- Enemy Skills Can Be Learned?: false

### 28. [Sweeper](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/27/sweeper)

Item ID: `27`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/oeqqhwdccdgbergliyqj.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. It remains in sleep mode until it detects intruders, at which point it enters threat-elimination mode.
- Battle Tips: Inflicting a certain amount of damage makes them susceptible to staggering.
- Weaknesses: Lightning
- Areas Encountered: Mako Reactor 1, Upper Sector 7, Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Phoenix Down
- Rare Items Dropped: Ether
- Stealable Items: Ether
- Enemy Skills Can Be Learned?: false

### 29. [Sweeper Prototype](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/28/sweeper-prototype)

Item ID: `28`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/zggmjlen8ruw1whzqkgx.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An early prototype of the sweeper. Due to a malfunctioning Al system that engineers could never fix, these units were deemed a failure and discarded in the slums...where they lived on.
- Battle Tips: After repeated attacks, the arm section goes into a rampage. Inflict a certain amount of damage to shut down rampage mode and fill its stagger gauage.
- Weaknesses: Lightning
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Phoenix Down
- Rare Items Dropped: Turbo Ether
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 30. [Cutter](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/29/cutter)

Item ID: `29`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/hfyqtehjgidayw9lemqh.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An improved version of the Sweeper, outfitted with spinning saw blades at the end of each arm.
- Battle Tips: Delivering a certain amount of damage or destroying an arm knocks it down, making it more susceptible to staggering. However, when it recovers, it activates rampage mode and becomes very difficult to stagger.
- Weaknesses: Lightning
- Areas Encountered: Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Echo Mist
- Rare Items Dropped: Phoenix Down
- Stealable Items: Echo Mist
- Enemy Skills Can Be Learned?: false

### 31. [Jury-Rigged Cutter](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/30/jury-rigged-cutter)

Item ID: `30`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/lanszatwyqhocjg9jeux.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A cutter modified by a Wall Market local using scrap parts then dumped illegally when it proved unstable.
- Battle Tips: Once it charges up enough electricity, it unleashes a highly potent special attack. For a short time after this attack, the unit is susceptible to staggering. In fact, this is the only time its stagger gauge can be ...
- Weaknesses: Lightning
- Areas Encountered: Corneo Colosseum
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Ether
- Rare Items Dropped: -
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 32. [M.O.T.H. Unit](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/31/moth-unit)

Item ID: `31`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ndwwdcmzukztatkcpmny.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A self-piloting antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. This consummate killing machine is armed with a drill on its head, claws on its arms, and rotating blades on its torso.
- Battle Tips: Once it charges up enough electricity, it unleashes a highly potent special attack. For a short time after the attack, the unit is susceptible to staggering. In fact, this is the only time its stagger gauge can be ...
- Weaknesses: Lightning, Wind
- Areas Encountered: Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: Iron Maiden
- Enemy Skills Can Be Learned?: false

### 33. [Zenene](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/32/zenene)

Item ID: `32`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/mwh78an5fxw1vydmdmeq.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: A species created by Shinra's R&amp;D Division via the synthesis of parts from other life-forms. Physically powerful and extremely intelligent, they refuse to obey human commands, and thus are kept in quarantine.
- Battle Tips: Tactical data not available.
- Weaknesses: Fire
- Areas Encountered: Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Ether
- Rare Items Dropped: Hazardous Material
- Stealable Items: Remedy
- Enemy Skills Can Be Learned?: false

### 34. [Sledgeworm](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/33/sledgeworm)

Item ID: `33`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/dhj120vxq6aea2bkzgtj.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. Able to warp space-time and seemingly disappear into thin air. It warps close to targets and strikes with its hammer.
- Battle Tips: Inflict a certain amount of damage to force it into a temporary rampage, which makes is susceptible to staggering.
- Weaknesses: Lightning
- Areas Encountered: Shinra Building
- Lesser Resistances: -
- Greater Resistances: Wind
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Orb of Gravity
- Rare Items Dropped: Echo Mist
- Stealable Items: Echo Mist
- Enemy Skills Can Be Learned?: false

### 35. [Brain Pod](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/34/brain-pod)

Item ID: `34`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/wdy4cgxzsntzuqly80lh.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: A species created by Shinra's R&amp;D Division by installing a copy of the human brain into a tank. Its primary method of attack is to expel the waste matter that builds up in that tank.
- Battle Tips: Tactical data not available.
- Weaknesses: Lightning
- Areas Encountered: Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Stop
- Absorbed Elements: -
- Items Dropped: Hazardous Material
- Rare Items Dropped: Antidote
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 36. [Swordipede](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/35/swordipede)

Item ID: `35`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ockernidw1fzah9sd9as.jpg)
- Type: Artificial Life
- Grounded / Flying: Flying
- Description: A bionic species created by Shinra's R&amp;D Division. These specimens are difficult to control, as their behavior regulation mechanisms have not yet been perfected. They circle in the sky searching for quarry, then swoop down to attack.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Fire
- Absorbed Elements: -
- Items Dropped: Force Bracelet
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 37. [Hoodlum](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/36/hoodlum)

Item ID: `36`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/qfo1wijqqgobgdzieijp.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: A man wearing clothes decorated with gaudy dragon emblem. He appears to be looking for something in the Sector 7 Slums with his cohorts.
- Battle Tips: When his HP gets low, he drinks a concoction that helps keep his attacks from being interrupted. Once he's doped up, attacks no longer fill his stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: -
- Stealable Items: Adrenaline
- Enemy Skills Can Be Learned?: false

### 38. [Corneo Lackey](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/37/corneo-lackey)

Item ID: `37`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/hav7ouv47f3pxsrtcop8.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Don Corneo's henchmen. Some are former troopers, others common thugs hired off the street. They all have a favorite weapon they reach for when things get rough, and are always ready for a fight.
- Battle Tips: When their HP gets low, they drink a concoction that helps keep their attacks from being interrupted. Once they're doped up, attacks no longer fill his stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: -
- Stealable Items: Adrenaline
- Enemy Skills Can Be Learned?: false

### 39. [Beastmaster](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/38/beastmaster)

Item ID: `38`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/cfocnd33dkn0vkde4czf.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: A Don Corneo henchman. He wields a deadly dagger and makes monster do his bidding. He puts these skills to good use in the Corneo Cup.
- Battle Tips: When his HP gets low, he drinks a concoction that helps keep his attacks from being interrupted. Once he's doped up, attacks no longer fill his stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Corneo Colosseum, Sector 6 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: -
- Stealable Items: Adrenaline
- Enemy Skills Can Be Learned?: false

### 40. [Bandit](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/39/bandit)

Item ID: `39`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/tlwayezzhhj0zmwojh0y.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Bandits who prowl the slums and gang up on vulnerable victims to steal their belongings.
- Battle Tips: Use magic attacks to rapidly fill their stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Celeris
- Stealable Items: Celeris
- Enemy Skills Can Be Learned?: false

### 41. [Beck](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/40/beck)

Item ID: `40`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/dltllftabtauzbxf6szh.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Leader of Beck's Badasses, a gang based in the area around the collapsed road. Not the sharpest tool in the shed, he's especially bad at sizing up the strength of his enemies. His special ability is feigning knowledge of things.
- Battle Tips: Use magic attacks to rapidly fill their stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Celeris
- Stealable Items: Celeris
- Enemy Skills Can Be Learned?: false

### 42. [Butch](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/41/butch)

Item ID: `41`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/spu6mqelbag5li9qox5t.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: A member of Beck's Badasses, a gang based in the area around the collapsed road. Endlessly inquisitive, he constantly peppers Beck with questions. His special ability is playing dead.
- Battle Tips: Use magic attacks to rapidly fill their stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Celeris
- Stealable Items: Celeris
- Enemy Skills Can Be Learned?: false

### 43. [Burke](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/42/burke)

Item ID: `42`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/juax4phoaszj1vjkejs7.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: A member of Beck's gang, which claims the collapsed road as its territory. He goes with the flow and lets Beck make all the decisions. His special ability is playing dead.
- Battle Tips: Use magic attacks to rapidly fill their stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Celeris
- Stealable Items: Celeris
- Enemy Skills Can Be Learned?: false

### 44. [Grungy Bandit](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/43/grungy-bandit)

Item ID: `43`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/gyeyuj5yhbauiowcgpqo.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Hired muscle working for Beck's Badasses. With his massive bulk, he delivers devastating blows one after the other. He likes his fights clean and fair, and remains honorable in victory and defeat.
- Battle Tips: Dealing damage interrupts his attacks, but he soon counters with a throwing technique. Evading the attack and hitting him while his guard is down makes him susceptible to staggering.
- Weaknesses: Fire
- Areas Encountered: Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Adrenaline
- Rare Items Dropped: Mega-Potion
- Stealable Items: Champion Belt
- Enemy Skills Can Be Learned?: false

### 45. [Wererat](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/44/wererat)

Item ID: `44`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/z3wmewird7tcmaj6mpcc.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Large rats that appeared in the slums in search of food. Wary and alert, they always move in packs.
- Battle Tips: Tactical data not available.
- Weaknesses: Ice
- Areas Encountered: Sector 7 Slums, Corkscrew Tunnel, Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Ether
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 46. [Doormat](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/45/doormat)

Item ID: `45`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/xfqyhaoihinjon02nps6.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: A variant of the wererat, larger and more intelligent than its genetic relative. These creatures do not fear humans, and will seek revenge on those who harm their vermin brethren.
- Battle Tips: Inflicting a certain amount of damage makes them susceptible to staggering.
- Weaknesses: Ice
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 47. [Gorger](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/46/gorger)

Item ID: `46`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/rr1z1isin4khsrswfn8d.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Large insects found throughout the slums. They always move in swarms, scavenging for food scraps and preying on whatever crosses their path, whether it be a small animal or a human.
- Battle Tips: Tactical data not available.
- Weaknesses: Magic, Ice
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Antidote
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 48. [Ringmaw](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/47/ringmaw)

Item ID: `47`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/egal16a9lzbgvp4gsf0p.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: A gorger subspecies. Larger than their close relatives and armed with bladelike front legs. Drawn by the taste of human flesh, they often venture into residential areas.
- Battle Tips: They will become stronger some time after battle starts, but they will return to normal after taking a certain amount of damage.
- Weaknesses: Ice
- Areas Encountered: Sector 5 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Antidote
- Rare Items Dropped: Hi-Potion
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 49. [Lesser Drake](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/48/lesser-drake)

Item ID: `48`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/r5u1kum1ildsub9xitbh.jpg)
- Type: Biological
- Grounded / Flying: Flying
- Description: Spell-weaving airborne lizards that live in the slums. They are usually seen flying closer to the ground than their larger brethren.
- Battle Tips: Hitting them with wind attacks makes them susceptible to staggering, while landing magic attacks on them will bring them to the ground for a short time.
- Weaknesses: Wind
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Orb of Gravity
- Stealable Items: Phoenix Down
- Enemy Skills Can Be Learned?: false

### 50. [Cerulean Drake](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/49/cerulean-drake)

Item ID: `49`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ex5ixjmmy2aqeacizz6i.jpg)
- Type: Biological
- Grounded / Flying: Flying
- Description: Spell-weaving lizards with wings that are usually found floating about the train graveyard.
- Battle Tips: Hitting them with wind spells and inflicting a certain amount of damage makes them susceptible to staggering. The icy winds that surround them are harmful, but can be temporarily stilled with spells of an element other than ice.
- Weaknesses: Wind
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Orb of Gravity
- Rare Items Dropped: Phoenix Down
- Stealable Items: Ether
- Enemy Skills Can Be Learned?: false

### 51. [Rust Drake](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/50/rust-drake)

Item ID: `50`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/dvazrtcy4ofspwhcdigg.jpg)
- Type: Biological
- Grounded / Flying: Flying
- Description: Spell-weaving airborne lizards found in the Sector 5 slums. Inquisitive by nature, they cannot resist collecting shiny objects such as jewelry.
- Battle Tips: While enveloped in darkness, they absorb all spells. However, inflicting a certain amount of damage while they cast Gravity will dispel the darkness and make them susceptible to staggering for a short while.
- Weaknesses: Ice, Wind
- Areas Encountered: Sector 5 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 52. [Grashtrike](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/51/grashtrike)

Item ID: `51`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/y9iohrjhw1i1bbzlidmh.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Large insects that like dark, confined spaces. Usually encountered in tunnels and the plate interior. They ensnare their prey with sticky threads discharged from their mouth.
- Battle Tips: Ice attacks rapidly fill their stagger gauge. They protect themselves with a barrier when low on health or isolated.
- Weaknesses: Ice
- Areas Encountered: Corkscrew Tunnel, Sector 4 Plate
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Spiderweb
- Rare Items Dropped: Hi-Potion
- Stealable Items: Spiderweb
- Enemy Skills Can Be Learned?: false

### 53. [Queen Grashtrike](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/52/queen-grashtrike)

Item ID: `52`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/rkgomqcfcno8q2k3enyb.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: The queen of a grashtrike colony. As such, her duties include laying eggs and commanding her offspring in battle. Her main defense mechanism is the ability to spit sticky thread, with which she can trap her foes.
- Battle Tips: Inflicting a certain amount of damage makes her susceptible to staggering.
- Weaknesses: Ice
- Areas Encountered: Corkscrew Tunnel, Sector 4 Plate
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Spiderweb
- Rare Items Dropped: Hi-Potion
- Stealable Items: Spiderweb
- Enemy Skills Can Be Learned?: false

### 54. [Venomantis](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/53/venomantis)

Item ID: `53`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/fx7e5vhlpnjjv4qnmcat.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: A subspecies of the grashstrike that is marked with yellow and black patterning on its carapace. It is also armed with a highly potent poison.
- Battle Tips: Tactical data not available.
- Weaknesses: Ice
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 55. [Blugu](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/54/blugu)

Item ID: `54`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/w2j7l4yani4i0vimxn70.jpg)
- Type: Biological
- Grounded / Flying: Flying
- Description: Azure-pigmented creatures that like dark, moist environments. Though fish-like in appearance, they also live on land. Despite being extremely timid, when their fight-or-flight response is triggered they often fight rather than flee.
- Battle Tips: Tactical data not available.
- Weaknesses: Lightning, Wind
- Areas Encountered: Sector 4 Plate
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Stop
- Absorbed Elements: -
- Items Dropped: Smelling Salts
- Rare Items Dropped: -
- Stealable Items: Smelling Salts
- Enemy Skills Can Be Learned?: false

### 56. [Terpsicolt](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/55/terpsicolt)

Item ID: `55`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/rgafwiw2zd6hlu6enlcq.jpg)
- Type: Biological
- Grounded / Flying: Flying
- Description: Aquatic monsters that prefer dark, moist places and feed on the blood of living creatures. They detect their prey through vibrations and temperature changes.
- Battle Tips: These creatures start spinning when interrupted. While in this state, they shrug off melee attacks, so use long-range attacks instead. Stop them from spinning and they become susceptible ...
- Weaknesses: Ice
- Areas Encountered: Sector 4 Plate, Sector 6 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Hi-Potion
- Stealable Items: Potion
- Enemy Skills Can Be Learned?: false

### 57. [Hedgehog Pie](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/56/hedgehog-pie)

Item ID: `56`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ms4n85mg70t8fughkmhr.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Mischievous creatures found throughout the slums. They first came to Midgar in search of food, and have proliferated since. They attack by charging into foes with the spines on their back, and by casting spells.
- Battle Tips: Ice attacks rapidly fill their stagger gauge. Knocking them off-balance causes them to rampage, making them harder to stagger.
- Weaknesses: Ice
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Hi-Potion
- Rare Items Dropped: Ether
- Stealable Items: Ether
- Enemy Skills Can Be Learned?: false

### 58. [Hedgehog Pie King](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/57/hedgehog-pie-king)

Item ID: `57`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/awbpddvd7rjj32l2ry1v.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: The leader of the hedgehog pie pack. This self-styled king wears a toy crown it picked up in the slums. It attacks by charging into foes with the spins on its back, and by casting spells.
- Battle Tips: Inflicting a certain amount of damage makes it susceptible to staggering. It enhances either itself or its comrades during battle, so target whoever is not currently affected by its powers.
- Weaknesses: Ice
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 59. [Smogger](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/58/smogger)

Item ID: `58`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/zz32uekxithszbzmw4uk.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous robot discarded by Shinra. As part of its self-repair protocol, it used nearby scrap material to put itself back together. It also intermittently emits smog.
- Battle Tips: Hitting it whilst it is using Haywire Haze makes it susceptible to staggering. Lightning attacks will rapidly fill its stagger gauge.
- Weaknesses: Lightning
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: Hazardous Material
- Rare Items Dropped: Echo Mist
- Stealable Items: Echo Mist
- Enemy Skills Can Be Learned?: false

### 60. [Chronomogger](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/59/chronomogger)

Item ID: `59`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/k2urbn4xqdu5yhksecar.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous robot discarded by Shinra. As part of its self-repair protocol, it used nearby scrap material to repair its body. It knocks down foes by switching its arm with a wrecking ball attached.
- Battle Tips: Normally, attacks do not affect its stagger gauge, but inflicting a certain amount of physical damage does make it susceptible to staggering.
- Weaknesses: Lightning
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Sleep
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 61. [Scissorclaw](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/60/scissorclaw)

Item ID: `60`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ypiadzoko4x4jxao6twk.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Large crustaceans that dwell in the sewers. They feed on dead bodies that are washed down into the sewers. They are rather territorial, attacking any and all intruders they see with their giant claws.
- Battle Tips: Ice attacks rapidly fill their stagger gauge.
- Weaknesses: Ice
- Areas Encountered: Sewer System
- Lesser Resistances: -
- Greater Resistances: Physical
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Sedative
- Stealable Items: Sedative
- Enemy Skills Can Be Learned?: false

### 62. [Sahagin](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/61/sahagin)

Item ID: `61`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/gzgj0lqlj1ibfpzgsivv.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Aquatic creatures that have taken up residence in the sewers. They are intelligent enough to have created their own language, and they defend their territory with harpoons of their own fashioning.
- Battle Tips: Fire or ice spells rapidly fill their stagger gauge, while physical attacks have little effect on them.
- Weaknesses: Fire
- Areas Encountered: Sewer System
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Adrenaline
- Stealable Items: Adrenaline
- Enemy Skills Can Be Learned?: false

### 63. [Sahagin Prince](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/62/sahagin-prince)

Item ID: `62`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/r4rzi6bsuy4twgenusgn.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: A prince of the sewer dwelling sahagin. He wields a special lance that symbolizes his royal status and is more powerful than that of a typical sahagin. He believes his species must take control of the surface world if they are to thrive.
- Battle Tips: His stagger gauge cannot normally be affected, but he becomes susceptible to staggering when in counterattack mode. His counter attacks are ...
- Weaknesses: Fire
- Areas Encountered: Sewer System (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 64. [Cripshay](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/63/cripshay)

Item ID: `63`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/jzaebmnbrqjm8mgqhycu.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: Nocturnal carnivores found in the train graveyard. These violent, aggressive creatures hunt for prey in packs, and will not hesitate to set upon humans.
- Battle Tips: Tactical data not available.
- Weaknesses: Ice
- Areas Encountered: Train Graveyard
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Potion
- Rare Items Dropped: Hi-Potion
- Stealable Items: Hi-Potion
- Enemy Skills Can Be Learned?: false

### 65. [Ghost](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/64/ghost)

Item ID: `64`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/aqkaahrf5t20jzckdnfg.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: Spirits that drift about the train graveyard. These troubling pests set upon passerby and cause mischief as well as harm- to what end, no one knows.
- Battle Tips: They cast Shield when hit with physical attacks, and Reflect when hit with magic attacks. Use magic attacks when they have cast Shield and physical attacks when they have cast Reflect.
- Weaknesses: Fire
- Areas Encountered: Train Graveyard
- Lesser Resistances: Ice
- Greater Resistances: -
- Immunities: Silence, Sleep
- Absorbed Elements: -
- Items Dropped: Ether
- Rare Items Dropped: Turbo Ether
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 66. [Phantom](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/65/phantom)

Item ID: `65`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/hcooecf1vspvvoheqad7.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: Thought by experts to be a subspecies of ghost. Much like their relatives, however, they set upon passersby and cause mischief as well as harm - and no one can discern why.
- Battle Tips: Dispelling its Reflect spells with Breach makes it susceptible to staggering.
- Weaknesses: Fire
- Areas Encountered: Sector 5 Slums (Post Collapse)
- Lesser Resistances: Ice, Proportional Damage
- Greater Resistances: -
- Immunities: Silence, Stop
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: true

### 67. [Tonberry](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/114/tonberry)

Item ID: `114`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ghe34bqnwowiu2auyimg.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Enigmatic creatures purchased on the black market by Don Corneo. These green, robed fiends will slowly approach with no expression on their faces, but a lantern and a chef's knife in hand.
- Battle Tips: If they fail at performing an action, they are briefly susceptible to being staggered.
- Weaknesses: -
- Areas Encountered: Sector 5 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Silence, Berserk
- Absorbed Elements: -
- Items Dropped: Elixir
- Rare Items Dropped: -
- Stealable Items: Elixir
- Enemy Skills Can Be Learned?: false

### 68. [Bugaboo](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/66/bugaboo)

Item ID: `66`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/xmhgxko76tgzxn3fs6ga.jpg)
- Type: Biological
- Grounded / Flying: Flying
- Description: Large insects that live in the ground beneath Midgar. The collapse of the plate has made these creatures more active, and they will attack in swarms when intruders wander into their territory.
- Battle Tips: Tactical data not available.
- Weaknesses: Wind
- Areas Encountered: Sector 7 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 69. [Varghidpolis](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/67/varghidpolis)

Item ID: `67`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/m1sr8hmnn1gcea8dpptg.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: Monster originally created by Shinra's R&amp;D Division, but are now feral after some escaped the lab and bred in the wild.
- Battle Tips: Tactical data not available.
- Weaknesses: Ice
- Areas Encountered: Sector 6 Slums (Post Collapse), Sector 7 Slums (Post Collapse), Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Phoenix Down
- Rare Items Dropped: Sedative
- Stealable Items: Sedative
- Enemy Skills Can Be Learned?: true

### 70. [Trypapolis](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/68/trypapolis)

Item ID: `68`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/tvj5rbu99orztj3zlrqx.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: A subspecies of the varghidpolis that was created in experiments that violated every precept of bioethics. They can multiply by simple fission.
- Battle Tips: If their attacks are interrupted while they are dancing, they clone themselves. Defeat the clone first to deal with the original effectively.
- Weaknesses: -
- Areas Encountered: Sector 6 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: Physical, Magic
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 71. [Byobapolis](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/69/byobapolis)

Item ID: `69`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/wkefbs1ofats1lbwecya.jpg)
- Type: Artificial Life
- Grounded / Flying: Flying
- Description: A bionically modified subspecies of varghidpolis capable of flying thanks too levistones implanted in its body. This breed is now feral after some specimens escaped the lab and bread in the wild.
- Battle Tips: Wind attacks will rapidly fill its stagger gauge.
- Weaknesses: Ice, Wind
- Areas Encountered: Fallen Plate
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Phoenix Down
- Rare Items Dropped: Adrenaline
- Stealable Items: Adrenaline
- Enemy Skills Can Be Learned?: false

### 72. [Hellhound](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/70/hellhound)

Item ID: `70`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/rzpok7j0dpjdtn0c7zte.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: A species that is the product of a particularly deranged series of experiments. These two-headed creatures have limbs and tails that ignite when provoked. Savage and ravenous, they leave nothing behind after catching their preyーnot even bones.
- Battle Tips: Extinguish either flame to weaken their attacks. Ice attacks will extinguish their red flame, while ...
- Weaknesses: Ice
- Areas Encountered: Sector 6 Slums (Post Collapse)
- Lesser Resistances: Proportional Damage
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: Fire
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 73. [Malboro](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/71/malboro)

Item ID: `71`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/y3horrdze2jrdfabiw3v.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: These grotesque monsters have countless tentacles springing from their head, along with a giant maw that spits a corrosive liquid and emits the most acrid of breath.
- Battle Tips: Aim for their mouth when they use Bad Breath or Chow Down, as hitting them there will make them susceptible to staggering.
- Weaknesses: -
- Areas Encountered: Combat Simulator
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 74. [The Huntsman](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/72/the-huntsman)

Item ID: `72`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/kbcpcyxfojxpdriz50nv.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: An elite trooper belonging to Shinra's Public Security Division and said to be the most dangerous of all Shinra troopers. He serves as a unit commander in the Sector 8 town area.
- Battle Tips: His shield protects him against frontal attacks. Try using magic or attacking from the rear. Inflicting a certain amount of damage makes him susceptible to staggering.
- Weaknesses: Fire
- Areas Encountered: Upper Sector 8
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Grenade
- Rare Items Dropped: Sedative
- Stealable Items: Grenade
- Enemy Skills Can Be Learned?: false

### 75. [Bomb](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/113/bomb)

Item ID: `113`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ljubthou1jyoamsuhqof.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Large, floating balls of flame. The bigger they grow, the more dangerous they become.
- Battle Tips: Inflicting a certain amount of damage while they're using fire-based attacks makes them more susceptible to staggering, but striking them while they are under the effects of inflame will cause them to swell up more quickly. Knock them down or stagger them to reduce the swelling by one ...
- Weaknesses: -
- Areas Encountered: Corneo Colosseum
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Fire, Stop, Berserk
- Absorbed Elements: -
- Items Dropped: Molotov Cocktail
- Rare Items Dropped: -
- Stealable Items: Molotov Cocktail
- Enemy Skills Can Be Learned?: false

### 76. [Roche](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/73/roche)

Item ID: `73`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/g4onnocfzt7gmimlcdez.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: A 3-C SOLDIER operator who loves bikes, speed, and anyone capable of going toe-to-toe with him. He is ostracized by many in the organization, however, due to his antics and general disregard for anyone's safety.
- Battle Tips: Hitting him with physical strikes and blocking his attacks will eventually make him easier to interrupt.
- Weaknesses: Fire
- Areas Encountered: Upper Sector 7
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Elixir
- Rare Items Dropped: -
- Stealable Items: Elixir
- Enemy Skills Can Be Learned?: false

### 77. [Reno](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/74/reno)

Item ID: `74`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/kult8ktfyvvtyllljuxo.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: An operative with the Turks unit of Shinra's General Affairs Division. Fast and extremely agile, he leaps in to attack with his special Shinra-made security baton.
- Battle Tips: Magic and lightning attacks have only a slight effect on his stagger gauge.
- Weaknesses: -
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: -
- Greater Resistances: Lightning
- Immunities: Silence, Slow, Berserk
- Absorbed Elements: -
- Items Dropped: Ether
- Rare Items Dropped: -
- Stealable Items: Ether
- Enemy Skills Can Be Learned?: false

### 78. [Rude](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/75/rude)

Item ID: `75`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/xhgoitgf4cxjr14hdr9b.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: An operative with the Turks unit of Shinra's General Affairs Division. As he possesses incredible strength and a well-toned physique, he prefers using his fists over wearpons.
- Battle Tips: Wind attacks rapidly fill his stagger gauge.
- Weaknesses: Wind
- Areas Encountered: Sector 5 Slums
- Lesser Resistances: Fire
- Greater Resistances: Proportional Damage
- Immunities: Silence, Slow, Berserk
- Absorbed Elements: -
- Items Dropped: Mega-Potion
- Rare Items Dropped: -
- Stealable Items: Mega-Potion
- Enemy Skills Can Be Learned?: false

### 79. [Rufus](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/76/rufus)

Item ID: `76`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/yejrrqfabwj1ytixjd9o.jpg)
- Type: Human
- Grounded / Flying: Grounded
- Description: Shinra's vice president and the son of the president. He carries a custom-made shotgun and is protected by Darkstar, a military canine.
- Battle Tips: Standard physical and magic attacks have no effect on his stagger gauge. However, hitting him with a certain attack when his guard is down will instantly stagger him.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: Poison, Magic, Fixed Damage
- Greater Resistances: Sleep, Stop
- Immunities: Poison, Slow, Berserk, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 80. [Darkstar](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/77/darkstar)

Item ID: `77`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/oq55lhnssnbzqewiyih6.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: A military canine serving as Rufus's is personal guard dog. A one-off breed specially enhanced by Shinra's R&amp;D Division, it follows its master's orders without hesitation, and will die to protect him.
- Battle Tips: All attacks have only a slight effect on its stagger gauge until its link with Rufus is broken.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: Lightning, Sleep
- Greater Resistances: -
- Immunities: Slow, Berserk, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 81. [Scorpion Sentinel](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/78/scorpion-sentinel)

Item ID: `78`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/cavkqrqefzsgg5kgqwfe.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A large sentry weapon manufactured by Shinra's Advanced Weaponry Division. Highly mobile due to its many legs and armed with array of heavy weapons. Deployed at Mako Reactor 1 to protect the core.
- Battle Tips: Its stagger gauge does not fill while its force field is deployed.
- Weaknesses: Lightning
- Areas Encountered: Mako Reactor 1
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Berserk, Stop, Poison, Sleep, Slow, Silence, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 82. [Crab Warden](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/79/crab-warden)

Item ID: `79`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/tzxgcryz4chveibsmkog.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A large sentry weapon manufactured by Shinra's Advanced Weaponry Division. It is an outdated model used during the lat war, so it is kept in storage in the corkscrew tunnel. Slow but heavily armored and bristling with powerful weapons.
- Battle Tips: Crippling its parts significantly fills its stagger gauge.
- Weaknesses: Lightning
- Areas Encountered: Corkscrew Tunnel
- Lesser Resistances: Stop
- Greater Resistances: -
- Immunities: Poison, Silence, Sleep, Slow, Berserk, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Metal Knuckles
- Rare Items Dropped: -
- Stealable Items: Molotov Cocktail
- Enemy Skills Can Be Learned?: false

### 83. [Airbuster](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/80/airbuster)

Item ID: `80`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/schw92dko4jo7wje7hf4.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: A large mobile weapons platform currently being developed by the Advanced Weaponry Division. Although still in the prototype phase, it was rushed into action to aid in the public execution of Avalanche members.
- Battle Tips: Lightning attacks rapidly fill its stagger gauge.
- Weaknesses: Lightning
- Areas Encountered: Mako Reactor 5
- Lesser Resistances: -
- Greater Resistances: Stop
- Immunities: Poison, Silence, Sleep, Slow, Berserk, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Titanium Bangle
- Rare Items Dropped: -
- Stealable Items: AI Programming Core
- Enemy Skills Can Be Learned?: false

### 84. [The Valkyrie](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/81/the-valkyrie)

Item ID: `81`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/fosbb5egrd4s2xdvnj7n.jpg)
- Type: Mechanical
- Grounded / Flying: Flying
- Description: A high-speed aerial weapon manufactured by Shinra's Advanced Weaponry Division. It's giant cannon launches grenades and status-ailment bombs.
- Battle Tips: Melee, lightning, and wind attacks rapidly fill its stagger gauge, but long-range and magic attacks have only a slight effect. All attacks have a slight effect on its stagger gauge during Limiter Override. Deal a certain amount of physical damage to slow its movements.
- Weaknesses: Lightning, Wind
- Areas Encountered: Fallen Plate
- Lesser Resistances: Stop
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Silence, Sleep, Slow, Berserk
- Absorbed Elements: -
- Items Dropped: Cog Bangle
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 85. [The Arsenal](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/82/the-arsenal)

Item ID: `82`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/jbk86kw1rbijnqh8fmw7.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: An autonomous mobile weapons platform manufactured by Shinra's Advanced Weaponry Division. It is armed with an extremely powerful cannon on its right arm and rotary cannons on its left. Equipped with cutting-edge combat AI, it calculates the most efficient method of annihilating its targets based on the situation.
- Battle Tips: While it runs an elemental defense protocol, attacks of those element have only a slight effect...
- Weaknesses: Fire, Lightning, Wind, Ice
- Areas Encountered: Shinra Building
- Lesser Resistances: Stop
- Greater Resistances: -
- Immunities: Berserk, Poison, Sleep, Slow, Silence, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 86. [Pride and Joy Prototype](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/83/pride-and-joy-prototype)

Item ID: `83`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/oej9odps9pstp5sfpnep.jpg)
- Type: Mechanical
- Grounded / Flying: Grounded
- Description: Large-scale robotic weapon. Development was discontinued because it was deemed too dangerous. Chadley used the project data to recreate a prototype within virtual reality.
- Battle Tips: Tactical data not available.
- Weaknesses: Lightning
- Areas Encountered: Combat Simulator
- Lesser Resistances: Fire, Fixed Damage
- Greater Resistances: Wind
- Immunities: Berserk, Stop, Poison, Sleep, Slow, Silence, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 87. [Specimen H0512](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/84/specimen-h0512)

Item ID: `84`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/pxbtynuijfrd4qppwmxm.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: A monster created by Shinra's R&amp;D Division. Highly adaptable, it evolves involves during battle, where it exhibits extraordinary offensive and restorative capabilities.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: Lightning
- Greater Resistances: -
- Immunities: Poison, Slow, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Talisman
- Rare Items Dropped: -
- Stealable Items: Timeworn Talisman
- Enemy Skills Can Be Learned?: false

### 88. [H0512-OPT](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/85/h0512-opt)

Item ID: `85`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/wpu6wftkj2ygnvy12dtv.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: Organisms extruded by the artificial life-form specimen H0512. Capable of autonomous movement, they swarm around their parent to protect it from threats.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Slow
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 89. [Jenova Dreamweaver](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/86/jenova-dreamweaver)

Item ID: `86`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/aafaon0riv9otqksxkgl.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A top secret Shinra experimental specimen. Information on it is scarce, but it is believed to induce hallucinations.
- Battle Tips: Once its health falls below a certain level, its stagger gauge cannot be filled.
- Weaknesses: -
- Areas Encountered: Shinra Building
- Lesser Resistances: Sleep, Magic
- Greater Resistances: -
- Immunities: Slow, Stop, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Astral Cuff
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 90. [Hell House](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/87/hell-house)

Item ID: `87`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/cz57yf2dcjkftgfy4e5s.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: Don Corneo's secret weapon, a monster in the form of a house. No one knows how it was built.
- Battle Tips: When it shifts barriers, hit it with the opposing element, such as ice to fire or lightning to wind, to rapidly fill its stagger gauge. When God House Mode is active, attacks will be less effective at filling the gauge, but for a short time after this mode ends, it will be much easier to stagger.
- Weaknesses: Magic
- Areas Encountered: Corneo Colosseum
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Silence, Slow, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Fuzzy Wuzzy
- Rare Items Dropped: Mr. Cuddlesworth
- Stealable Items: Mr. Cuddlesworth
- Enemy Skills Can Be Learned?: false

### 91. [Abzu](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/88/abzu)

Item ID: `88`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/aidnn56p8izaevjcvvrz.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: A giant beast the Don Corneo keeps in the sewers. Much more intelligent than it appears, it uses the surrounding environment to its advantage and attacks with sewer water.
- Battle Tips: Magic attacks have only a slight effect on its stagger gauge, and ice attacks have no effect on the gauge at all.
- Weaknesses: Fire
- Areas Encountered: Sewer System
- Lesser Resistances: Ice
- Greater Resistances: Stop
- Immunities: Silence, Slow, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Phoenix Down
- Rare Items Dropped: -
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 92. [Abzu Shoat](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/89/abzu-shoat)

Item ID: `89`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ntssx4g9liizbc9l3lus.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Offspring of Don Corneo's pet, Abzu. These ferocious creatures live in herds down in the sewers. They immediately attack anything that moves.
- Battle Tips: All attacks have only a slight effect on its stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Sewer System (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: Hazardous Material
- Rare Items Dropped: Antidote
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 93. [Mischievous Shoat](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/90/mischievous-shoat)

Item ID: `90`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/yet7p4dhlnjvrtdbmbiy.jpg)
- Type: Biological
- Grounded / Flying: Grounded
- Description: Offspring of Don Corneo's pet, Abzu. This creature lives in a herd down in the sewers. It is more intelligent and cunning than others of its ilk.
- Battle Tips: Tactical data not available.
- Weaknesses: Fire
- Areas Encountered: Sewer System (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Stop, Berserk
- Absorbed Elements: -
- Items Dropped: Hazardous Material
- Rare Items Dropped: Antidote
- Stealable Items: Antidote
- Enemy Skills Can Be Learned?: false

### 94. [Ghoul](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/91/ghoul)

Item ID: `91`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/li2zuoym6vjdvwio1fdn.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: An aggregate of ghosts. The large amounts of baleful energy that result from this aggregation allow it to use telekinesis.
- Battle Tips: Switches between physical and ghostly forms. Neither magic attacks against the physical form nor physical attacks against the ghostly form have any effect on its stagger gauge. Use magic attacks against the ghostly form to rapidly fill its stagger gauge.
- Weaknesses: Fire
- Areas Encountered: Train Graveyard
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Silence, Slow, Stop, Magic, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Subversion Materia
- Rare Items Dropped: -
- Stealable Items: Turbo Ether
- Enemy Skills Can Be Learned?: false

### 95. [Eligor](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/92/eligor)

Item ID: `92`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ex5rwqg7natmcijcvwz2.jpg)
- Type: Unreadable
- Grounded / Flying: Flying
- Description: A ghastly fiend that home to train graveyard and feeds on human fear to grow stronger. It is a manifestation of the memories and sorrows that linger in the train graveyard.
- Battle Tips:
  > When it is in the air, hit it with wind attacks to rapidly fill its stagger gauge. Unleash a leaping attack to knock it down to the ground.
  > 
  > Can obtain a weapon for Aerith with Steal.
- Weaknesses: Ice
- Areas Encountered: Train Graveyard
- Lesser Resistances: Physical
- Greater Resistances: -
- Immunities: Silence, Sleep, Slow, Proportional Damage
- Absorbed Elements: -
- Items Dropped: Echo Mist
- Rare Items Dropped: -
- Stealable Items: Bladed Staff
- Enemy Skills Can Be Learned?: false

### 96. [Failed Experiment](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/93/failed-experiment)

Item ID: `93`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/hfewdwsdvquzyzcd3b9x.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: An experimental specimen kept in the Shinra underground research facility. It was human once, but cellular transplants from various large creatures have turned it into a terrifying creature. It leads a group of failed test subjects.
- Battle Tips: Ice spells rapidly fill its stagger gauge, while melee attacks have only a slight effect on it, and long-range and other element attacks have no ...
- Weaknesses: Ice
- Areas Encountered: Sector 7 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: Sleep
- Immunities: Poison, Stop, Slow, Berserk, Proportional Damage, Fixed Damage
- Absorbed Elements: Lightning
- Items Dropped: Mythril Claws
- Rare Items Dropped: -
- Stealable Items: Poison Materia
- Enemy Skills Can Be Learned?: false

### 97. [Unknown Entity](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/94/unknown-entity)

Item ID: `94`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/fqj2xgufuhafyaplvr1k.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: Experimental specimens kept in Shinra's underground research facility. They were human once, but cellular transplants designed to enhance their strength have turned them into monsters.
- Battle Tips: Ice attacks rapidly fill their stagger gauge. They rarely get interrupted unless attacked from behind.
- Weaknesses: Ice
- Areas Encountered: Sector 7 Slums (Post Collapse), Shinra Building
- Lesser Resistances: Lightning
- Greater Resistances: -
- Immunities: Poison, Stop
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 98. [Type-0 Behemoth](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/95/type-0-behemoth)

Item ID: `95`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/u7jklixwdp1qkcvmilfp.jpg)
- Type: Artificial Life
- Grounded / Flying: Grounded
- Description: Variant form of the behemoth. They are bred and raised as Shinra lab specimens and other monsters quake in fear at the sound of their roar.
- Battle Tips: Cripple and knock down its upper or lower body. While one is knocked down, do the same to the other to stagger the beast. It will counter if attacked with spells while its horns are intact.
- Weaknesses: -
- Areas Encountered: Sector 7 Slums (Post Collapse)
- Lesser Resistances: -
- Greater Resistances: Stop, Proportional Damage
- Immunities: Sleep
- Absorbed Elements: -
- Items Dropped: Behemoth Horn
- Rare Items Dropped: -
- Stealable Items: Enchanted Ring
- Enemy Skills Can Be Learned?: false

### 99. [Shiva](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/96/shiva)

Item ID: `96`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/extz8jqwmkrbhsdvf8wb.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: An ice-element summon recreated in virtual reality. It is the manifestation of a queen who once healed the planet's wounds with ice, as evidenced by the existence of permafrost in the polar lands.
- Battle Tips: Tactical data not available.
- Weaknesses: Fire
- Areas Encountered: Combat Simulator
- Lesser Resistances: Physical
- Greater Resistances: -
- Immunities: Sleep, Slow, Berserk, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 100. [Fat Chocobo](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/97/fat-chocobo)

Item ID: `97`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/kwtibb1mqvmng49ecfut.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A pleasingly plump summon recreated in virtual reality. It is the manifestation o f the legendary chocobo, a symbol of fertility and good fortune. Fat chocobos appear in many a beloved fairy tale.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Combat Simulator
- Lesser Resistances: Physical
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Silence, Berserk, Stop, Sleep, Slow
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 101. [Boom](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/98/boom)

Item ID: `98`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/doh2lzpgibgovodxipzd.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A plush toy of unknown origins conjured up by a fat chocobo. Looks like a certain monster with four letters in its name.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Combat Simulator
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Fire, Wind, Stop, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 102. [Plush Tonberry](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/99/plush-tonberry)

Item ID: `99`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/vk4mvjsvhv1iwaxqpue7.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A plush toy of unknown origins conjured up by a fat chocobo. Looks like a certain monster with eight letters in its name.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Combat Simulator
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Silence, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 103. [Cactuar](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/100/cactuar)

Item ID: `100`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/mqkdj9phntdjgpducp8t.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A cactus with legs that loves to run hither and thither. Watch out for its thorns!
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Combat Simulator
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: -
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 104. [Leviathan](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/101/leviathan)

Item ID: `101`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/gmaacimsmml0g1o4adfc.jpg)
- Type: Unreadable
- Grounded / Flying: Flying
- Description: A summon recreated in virtual reality. This entity is tutelary dragon deity said to protect people from natural disasters. Today, most of its worshipers live in the vicinity of Wutai.
- Battle Tips: Tactical data not available.
- Weaknesses: Lightning
- Areas Encountered: Combat Simulator
- Lesser Resistances: Ice, Magic
- Greater Resistances: Fire, Proportional Damage, Fixed Damage
- Immunities: Silence, Stop, Poison, Sleep, Slow, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 105. [Bahamut](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/102/bahamut)

Item ID: `102`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/pdmnowzbv2ycufihzwhi.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A legendary summon recreated in virtual reality. it is the manifestation of a dragon king revered by the original stewards of the planet. According to oral tradition, there are many Bahamuts, each with their own powers and forms.
- Battle Tips: Tactical data not available.
- Weaknesses: -
- Areas Encountered: Combat Simulator
- Lesser Resistances: -
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Silence, Stop, Sleep, Slow, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 106. [Ifrit](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/103/ifrit)

Item ID: `103`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/jlo7xu65kjdlxj5caf5w.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: A flame-wielding summon recreated in virtual reality. This entity is said to have given humans the gift of fire, and is widely known as the incarnation of creation and destruction.
- Battle Tips: Tactical data not available.
- Weaknesses: Ice
- Areas Encountered: Combat Simulator
- Lesser Resistances: -
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Silence, Sleep, Stop, Slow, Berserk
- Absorbed Elements: Fire
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 107. [Mysterious Spectre](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/104/mysterious-spectre)

Item ID: `104`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/efwuimx7etg1urkchrxm.jpg)
- Type: Unreadable
- Grounded / Flying: Flying
- Description: Unable to read.
- Battle Tips: Physical attacks only have a slight effect on their stagger gauge, so use magic attacks to fill it rapidly.
- Weaknesses: -
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Poison, Silence, Sleep, Slow, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 108. [Enigmatic Spectre](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/105/enigmatic-spectre)

Item ID: `105`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/cwocaw0bxxhchlrjmpam.jpg)
- Type: Unreadable
- Grounded / Flying: Flying
- Description: Unable to read.
- Battle Tips: Normally, attacks have only a slight effect on its stagger gauge, but the gauge fills more quickly after it has been interrupted.
- Weaknesses: -
- Areas Encountered: Sector 7 Slums
- Lesser Resistances: -
- Greater Resistances: Physical, Magic, Fixed Damage, Proportional Damage
- Immunities: Poison, Silence, Sleep, Slow, Stop, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 109. [Whisper Harbinger](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/106/whisper-harbinger)

Item ID: `106`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/etlshikioxgcfhgrjzkg.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: An accretion of Whispers, the so-called arbiters of fate. The creatures appear when someone tries to alter destiny's course. They are connected to all the threads of time and space that shape the planet's fate.
- Battle Tips: Unable to read.
- Weaknesses: -
- Areas Encountered: Midgar Expressway
- Lesser Resistances: -
- Greater Resistances: -
- Immunities: Fire, Ice, Lightning, Wind, Poison, Silence, Sleep, Stop, Slow, Berserk, Physical, Magic, Proportional Damage, Fixed Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 110. [Whisper Rubrum](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/107/whisper-rubrum)

Item ID: `107`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/xzkhcjc9o30lebkebjf0.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: An entity from a future timeline that has manifested in the present day. it fights with a sword to protect the future that gave shape to it.
- Battle Tips: Unable to read.
- Weaknesses: -
- Areas Encountered: Midgar Expressway
- Lesser Resistances: Silence
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Sleep, Stop, Slow, Berserk
- Absorbed Elements: Fire
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 111. [Whisper Viridi](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/108/whisper-viridi)

Item ID: `108`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/qgytypojfgp7169d9zh9.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: An entity from a future timeline that has manifested in the present day. it fights barehanded to protect the future that gave shape to it.
- Battle Tips: Unable to read.
- Weaknesses: -
- Areas Encountered: Midgar Expressway
- Lesser Resistances: Silence
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Sleep, Stop, Slow, Berserk
- Absorbed Elements: Lightning
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 112. [Whisper Croceo](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/109/whisper-croceo)

Item ID: `109`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/ryfafuuabwxzm6fs64w2.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: An entity from a future timeline that has manifested in the present day. It fights with guns to protect the future that gave shape to it.
- Battle Tips: Unable to read.
- Weaknesses: -
- Areas Encountered: Midgar Expressway
- Lesser Resistances: Silence
- Greater Resistances: Fixed Damage, Proportional Damage
- Immunities: Poison, Sleep, Slow, Stop, Berserk
- Absorbed Elements: Wind
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 113. [Whisper Bahamut](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/110/whisper-bahamut)

Item ID: `110`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/rsyuane1pt6vq3x7xqyv.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: Bahamut, as formed by the coalescence of three Whisper: Whisper Rubrum, Whisper Viridi, and Whisper Croceo.
- Battle Tips: Unable to read.
- Weaknesses: -
- Areas Encountered: Midgar Expressway
- Lesser Resistances: -
- Greater Resistances: Proportional Damage, Fixed Damage
- Immunities: Poison, Silence, Sleep, Slow, Stop, Berserk
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false

### 114. [Sephiroth](https://listium.com/@unzuyup/51232/final-fantasy-vii-remake-complete-enemies-list/111/sephiroth)

Item ID: `111`

- Image: ![Image](https://img.listium.com/images/width=800,height=800,fit=scale-down,format=webp/l/slr53njyitoifcljo2zg.jpg)
- Type: Unreadable
- Grounded / Flying: Grounded
- Description: Unable to read.
- Battle Tips: Unable to read.
- Weaknesses: -
- Areas Encountered: Midgar Expressway
- Lesser Resistances: Ice, Lightning, Fire, Wind, Magic
- Greater Resistances: Fixed Damage
- Immunities: Poison, Silence, Sleep, Slow, Stop, Berserk, Proportional Damage
- Absorbed Elements: -
- Items Dropped: -
- Rare Items Dropped: -
- Stealable Items: -
- Enemy Skills Can Be Learned?: false
