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Long ago, the world of the Four Lands was torn apart by the wars of ancient Evil. But in the Vale, the half-human, half-elfin Shea Ohmsford now lives in peace - until the mysterious, forbidding figure of the druid Allanon appears, to reveal that the supposedly long dead Warlock Lord lives again.
Shea must embark upon the elemental quest to find the only weapon powerful enough to keep the creatures of darkness at bay: the fabled Sword of Shannara.
Thousands of years after the destruction of the age of man an d science, new races and magic now rule the world, but an imminent danger threatens. A horde of evil Demons is beginning to escape and bring death upon the land. Only Wil Ohmsford, the last of the Shannara bloodline, has the power to guard the Elven Princess Amberle on a perilous quest to the save the world, while the leader of the Demon force aims to stop their mission at any cost.
Horror stalks the Four Lands. The Ildatch, ancient source of evil, has stirred to life. It sends its foul Mord Wraiths to make war on all living things and bring about, at last, Mankind's destruction. Once again Allanon, Druid Protector of the Races, must seek the help of a descendant of the Elven King, Jerle Shannara. Brin, daughter of Wil Ohmsford, has been born with the magic of the Wishsong, which alone can open a way to the Ildatch. Reluctantly, she joins Allanon on his perilous journey east. Meanwhile her younger brother, Jair, learns that Brin will fail and die unless he can reach her in time. As Brin walks blindly into the trap the Ildatch has set, Jair's only hope of reaching her in time is to travel through the very heart of evil. . .
Landover was a genuine magic kingdom, with fairy folk and wizardry, just as the advertisement has promised. But after he purchased it, Ben Holiday learned that there were a few details the ad had failed to mention.The kingdom was in ruin. The Barons refused to recognize a king, and the peasants were without hope. A dragon was laying waste the countryside, while an evil witch plotted to destroy everything.Ben's only followers were the incompetent Court Magician; Abernathy, the talking dog who served as Court Scribe; and the lovely Willow—but she had a habit of putting down roots in the moonlight and turning into a tree. The Paladin, legendary champion of the Kings of Landover, seemed to be only a myth and an empty suit of armor.To put the final touch on the whole affair, Ben soon learned that the Iron Mark, terrible lord of the demons, had challenged all prospective Kings of Landover to duel to the death—a duel which no human could hope to win.The task of proving his right to be King seemed hopeless. But Ben Holiday was stubborn. . .
A year had passed since Ben Holiday bought the Magic Kingdom from the wizard Meeks, who had set a series of pitfalls against him. Ben survived, by the aid of three loyal friends: Questor Thews, and ill-trained wizard; Abernathy, a talking dog, the Court Scribe; and the lovely Willow, who sometimes had to be a tree.Bu ben had been troubled by dreams of disaster to his former partner, Miles Bennett. Yet when he returned to Earth, Ben found Miles doing splendidly.Unknown to Ben, the dreams had been a trap by Meeks, who had returned to the Magic Kingdom as a tiny insect hidden in Ben's clothing. That first night back in Landover, Ben awoke to see Meeks gloating over him. claiming to have the medallion that could summon the mysterious knight-protector, the Paladin, and that he had cast a spell to witch appearances with Ben.Ben found himself outcast, no longer recognized by any friend, though all his powerful enemies seemed to know him. Without the medallion, he couldn't seek the help of the Paladin against Meeks. There was only the prism cat—whatever that might be!And where was Willow—and the mysterious black unicorn she'd set out to find?
It all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. It was his spell that had turned Abernathy into a Wheaten Terrier—though with hands and able to talk.All went well—until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp. It had been in the collection of Michael Ard Rhi, former King of Landover, now exiled to Earth. Abernathy must now be a part of that collection!High Lord Ben Holiday set forth for Earth, taking his green but beautiful love, Willow, with him. Unfortunately, they were long in returning. And without the soil in which to root as a tree at times, Willow could not long survive.That left it up to Questor Thews to save them. Grimly he set out to seek help, knowing himself to be incompetent. And to make things worse, the imp had escaped and sought the help of the evil witch Nightshade, now back from exile in Faerie. Questor's only idea seemed impossible, but . . .
Everything should have been quiet and pleasant for Ben Holiday, the former Chicago lawyer who became sovereign of the Magic Kingdom of Landover. But it wasn't.Horris Kew, conjurer, confidence-man, and trickster, had returned to Landover from Ben's own world. Alas, Horris had not returned of his own volition--he had been sent by the Gorse, a sorcerer of great evil, whom Horris had unwittingly freed from the magic Tangle Box, where it had long ago been imprisoned by the fairy folk. Now it had returned to enslave those who had once dared condemn it. But first, it would rid Landover of all who could stand in its way…Soon Ben found himself imprisoned within the gloom of the Tangle Box, lost in its mists and its labyrinthine ways. The only one who could free Ben from the Tangle Box was the lady Willow. But she had disappeared, was gone from Landover on a mysterious mission of her own…
Since the death of the Druid Allanon, the Four Lands have changed profoundly, with magic strictly forbidden in the Southland, now under totalitarian rule. Yet Par still has some power of the Wishsong. When he accidently brings a mythic horror to life, a man calling himself Cogline drives it away. Cogline brings a message from Allanon: venture to the dread Hadeshorn, along with the other Scions of Shannara. For in the future, all life in the Four Lands will be destroyed. To prevent this terrible fate, Allanon commands Par to recover the long-lost Sword of Shannara, a task that is next to impossible.Thus continues the enthralling Shannara epic, a spellbinding tale of adventure, magic, and myth. . .
Ancient evil forces remain in control of the Four Lands. To restore the Kepp of the Druid Allanon, Walker Boh sets out on a journey to find the black Elfstone. After narrowly escaping death, he learns that the Elfstone lies in the hands of the Stone King. Now Walker Boh must venture into perilous, unknown lands with a strange band of fellow travelers that includes Morgan Leah, whose once-magic sword has been broken; Quickening, the daughter of the ancient King; and Pe Ell, an assassin who hatches his own dark, sinister plot. Thus continues the enthralling Shannara epic, a spellbinding tale of adventure, magic, and myth…
Peter, now grown up, returns to London with his wife and two children. During their visit to Wendy, the children disappear from the nursery, and all that can be found is a cryptic note, signed "Jas Hook, Captain".
Wren Ohmsford, Scion of Shannara, came from the Westlands, where she lived the life of a Rover. Now she, like her kinsmen, Par and Walker Boh, has been called upon to help the shade of Allanon fight the totalitarian power of the Federation. She must find the Elves, who disappeared from their strongholds more than one hundred years ago . . . But even knowledge of the Elves is hard to find - only a blind, wise woman of the West knows something of their location. On her advice, Wren and her Rover companion, Garth, journey to the coast of the Blue Divide, where they build a fire and let it burn for three days. With the unexpected help that their blaze attracts, they reach the isle of Morrowindle and near their goal - to find the last of the Elves. But they also find dangers such as they could not have imagined, and Wren will make a discovery that will change her life forever.
The Shadowen still swarm over the Four Lands, poisoning everything with their dark magic. And their leader is determined to destroy all the Scions of Shannara. For Walker Boh, he dispatches the Four Horsemen. For Wren, he sends an untrue friend. And for Par, he devises the most terrible fate of all. With these traps cleverly laid, the charges given by the shade of the Druid Allanon are doomed to failure—unless Par can discover a way to harness the power of the Sword of Shannara.Thus continues the enthralling Shannara epic, a spellbinding tale of adventure, magic, and myth…
With peace reigning in the Magic Kingdom at last, Ben Holiday is finally free to lie back and enjoy the finer things in life - like watching his daughter grow, which she does by leaps and bounds. Born a seedling and nourished by soil from Landover, Earth and the fairy mists, Mistaya is a unique child, fully as dazzling as her mother, the sylph, Willow - but fiery and impatient with those who can't keep up with her lightning-fast development. But Ben's idyll is not to last.The dark and pitiless Rydall, king of lands beyond the fairy mists, arrives at the gates of Sterling Silver. His armies are ready to invade if Ben will not accept his challenge: to face and defeat seven different champions of Rydall's choice. And accept he must, for Mistaya has been snatched from her guardians by foul magic and only Rydall holds the key to her fate . . .
Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts. And for his persistence, Bremen found himself outcast, avoided by all but the few free-thinkers among the Druids.But his removal from Paranor was not altogether a terrible thing, for Bremen learned that dark forces were on the move from the Northlands. That seemingly invincible armies of trolls were fast conquering all that lay to their south. That the scouts for the army--and its principal assassins--were Skull Bearers, disfigured and transformed Druids who had fallen prey to the seductions of the magic arts. And that at the heart of the evil tide was an archmage and former Druid named Brona!Using the special skills he had acquired through his own study of Magic, Bremen was able to penetrate the huge camp of the Troll army and learn many of its secrets. And he immediately understood that if the peoples of the Four Lands were to escape eternal subjugation they would need to unite. But, even united, they would need a weapon, something so powerful that the evil magic of Brona, the Warlock Lord, would fail before its might…
In a sleepy steel-mill town, the ultimate battle between Good and Evil is about to begin . . .Sinnissippi Park, in Hopewell, Illinois, has long hidden a mysterious evil, locked away from humankind by powers greater than most could even imagine. But now the malevolent creatures that normally skulk in the shadows of the park grow bolder, and old secrets hint at a violent explosion.The brewing conflict draws John Ross to Hopewell. A Knight of the Word, Ross is plagued by nightmares that tell him someone evil is coming to unleash an ancient horror upon the world. Caught between them is fourteen-year-old Nest Freemark, who senses that something is terribly wrong but has not yet learned to wield the budding power that sets her apart from her friends.Now the future of humanity depends upon a man haunted by his dreams and a gifted young girl--two souls who will discover what survives when hope and innocence are shattered forever . . .
Eight centuries ago the first Knight of the Word was commissioned to combat the demonic evil of the Void. Now that daunting legacy has passed to John Ross—along with powerful magic and the knowledge that his actions are all that stand between a living hell and humanity's future.Then, after decades of service to the Word, an unspeakable act of violence shatters John Ross's weary faith. Haunted by guilt, he turns his back on his dread gift, settling down to build a normal life, untroubled by demons and nightmares.But a fallen Knight makes a tempting prize for the Void, which could bend the Knight's magic to its own evil ends. And once the demons on Ross's trail track him to Seattle, neither he nor anyone close to him will be safe. His only hope is Nest Freemark, a college student who wields an extraordinary magic all her own. Five years earlier, Ross had aided Nest when the future of humanity rested upon her choice between Word and Void. Now Nest must return the favor. She must restore Ross's faith, or his life—and hers—will be forfeit . . .
As a Knight of the Word, John Ross has struggled against the dark forces of the Void and his minions for twenty-five years. The grim future he dreams each night—a world reduced to blood and ashes—will come true, unless he can stop them now, in the present. The birth of a gypsy morph, a rare and dangerous creature that could be an invaluable weapon in his fight against the Void, brings John Ross and Nest Freemark together again. Twice before, with the fate of the world hanging in the balance, the lives of Ross and Nest have intersected. Together, they have prevailed. But now they will face an ancient evil beyond anything they have ever encountered, a demon of ruthless intelligence and feral cunning. As a firestorm of evil erupts, threatening to consume lives and shatter dreams, they have but a single chance to solve the mystery of the Gypsy morph—and their own profound connection.
A long time ago in a galaxy far, far away, an evil legacy long believed dead is stirring. Now the dark side of the Force threatens to overwhelm the light, and only an ancient Jedi prophecy stands between hope and doom for the entire galaxy. On the green, unspoiled world of Naboo, Jedi Master Qui-Gon Jinn and his apprentice, Obi-Wan Kenobi, arrive to protect the realm’s young queen as she seeks a diplomatic solution to end the siege of her planet by Trade Federation warships. At the same time, on desert-swept Tatooine, a slave boy named Anakin Skywalker, who possesses a strange ability for understanding the “rightness” of things, toils by day and dreams by night—of becoming a Jedi Knight and finding a way to win freedom for himself and his beloved mother. It will be the unexpected meeting of Jedi, Queen, and a gifted boy that will mark the start of a drama that will become legend.
When a half-drowned elf is found floating in the seas of the Blue Divide, an old mystery resurfaces. Thirty years ago, an elven prince led an expedition in search of a legendary magic said to be more powerful than any in the world. Of all those who set out on that ill-fated voyage, not one has ever returned. Until now. The rescued elf carries a map covered with mysterious symbols–and Walker Boh, the last of the Druids, has the skill to decipher them. But someone else understands the map’s significance: the Ilse Witch, a ruthless young woman who wields a magic as potent as his own. She will stop at nothing to possess the map–and the magic it leads to.
A new novel by Terry Brooks is always a cause for celebration. For more than twenty years, the New York Times bestselling author of the classic Shannara epic has proven himself one of the modern masters of fantasy, winning the hearts and minds of devoted readers around the world. In his last acclaimed novel, Ilse Witch, a brave company of explorers led by the last Druid, Walker Boh, traveled across unknown seas in search of an elusive magic. Yet perhaps Boh and his team were lured there for sinister, unforeseen purposes . . . Now in Antrax, as the crew aboard the airship Jerle Shannara is attacked by evil forces, the Druid’s protégé Bek Rowe and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Boh is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy. For there is something alive in Castledown. Something not human. Something old beyond reckoning that covets the magic of Druids, elves, even the Ilse Witch. Something that hunts men for its own designs: Antrax. It is a spirit that commands ancient technologies and mechanical monsters, feeds off enchantment, and traps the souls of men. With the Jerle Shannara under siege and Antrax threatening the bold and unwary, the Ilse Witch finds herself face-to-face with a boy who claims to be the brother she last saw as an infant. Now a young man, Bek wields the magic of the wishsong and carries the Sword of Shannara upon his back. Unsure whether to trust Bek or to slay him, the Ilse Witch takes him prisoner. One has come pursuing truth, the other revenge. Yet both seek Walker Boh–with the fate of the Four Lands hanging in the balance. Return to the world of beloved novelist Terry Brooks, where creatures drift up from the earth like mist, a hypnotic song can kill, a sword can cut through a veil of lies–and one man, the true heir of an ancient magic, must choose between betrayal and redemption.
Now all the wonders of Shannara have been gathered into one indispensable volume in which Brooks shares candid views on his creation. This completely updated edition includes new entries on the High Druid of Shannara and Genesis of Shannara series, as well as the thrilling connection between Shannara and the Word and the Void trilogy. Illustrated throughout with full-color paintings and black-and-white drawings by award-winning artists David Cherry and Rob Alexander, this comprehensive guide ventures behind the scenes to explore the history, the people, the places, the major events, and, of course, the magic of one of the world’s greatest fantasy epics.What sets Terry Brooks apart? Is it a knack for creating unforgettable characters like Allanon the Druid, Shea Ohmsford, Tom Logan, and Angel Perez–men and women, gnomes and wizards, who come alive on the page? Is it the haunting and utterly believable evil of his darker creations: the foul Dagda Mor, the murderous Jachyra, the enigmatic Ilse Witch, the ruthless Druid Shadea a’Ru? Whatever the secret of Brooks’s storytelling magic, generations of readers have fallen under its spell.Sure to tantalize faithful fans and newcomers alike, The World of Shannara is the ultimate gateway into the fantasy realm of Terry Brooks–and the perfect companion to take along on the journey of a lifetime.
Harrowing confrontations with the merciless Ilse Witch and the monstrous Antrax have taken their toll on the intrepid heroes aboard the airship Jerle Shannara. But their darkest adversary now snaps at their heels, in the form of the Morgawr—feeder upon the souls of his enemies and centuries-old sorcerer of unimaginable might with a fleet of airships and a crew of walking dead men at his command. The Morgawr’s goal is twofold: find and control the fabled ancient books of magic and destroy the dark disciple who betrayed him—the Ilse Witch. Now at the mercy of those who seek vengeance against her, the Ilse Witch’s only protector is her long-lost brother, Bek Ohmsford, who is determined to redeem his beloved sister . . . and to fulfill her destiny.
The time of the Shannara follows in the wake of an apocalypse that has destroyed the old world and very nearly annihilated its people as well. A thousand years of savagery and barbarism have concluded at the start the series with the emergence of a new civilization in which magic has replaced science as the dominant source of power. A Druid Council comprised of the most talented of the new races–Men, Dwarves, Trolls, Gnomes, and Elves, names taken from the old legends–has begun the arduous task of rebuilding the world and putting an end to the racial warfare that has consumed the survivors of the so-called Great Wars since their conclusion.But the wars continue, albeit in a different form. Magic, like science, is often mercurial, can be used for good or evil, and can have a positive or negative effect on those who come in contact with it. In The Sword of Shannara, a Druid subverted by his craving for magic’ s power manipulated Trolls and Gnomes in his effort to gain mastery over the other races. He failed because of Shea Ohmsford, the last of an Elven family with the Shannara surname. Shea, with the help of his brother and a small band of companions, was able to wield the fabled Sword of Shannara to destroy the Dark Lord.Subsequently, in The Elfstones of the Shannara, his grandson Wil was faced with another sort of challenge, one that required the use of a magic contained in a set of Elfstones. But use of the Stones altered Wil’s genetic makeup, so that his own children were born with magic in their blood. As a result, in the third book of the series, the Wishsong of Shannara, Brin and her brother Jair were recruited by the Druid Allanon to seek out and destroy the Ildatch, the book of dark magic that had subverted the Warlock Lord, and was now doing the same with the Mord wraiths.The story that follows takes place several years after the conclusion of The Wishsong and again features Jair Ohmsford, who must come to terms with his obsession with the past and his use of his magic that his sister has warned him not to trust.
In Sometimes the Magic Works, New York Times bestselling author Terry Brooks shares his secrets for creating unusual, memorable fiction. Spanning topics from the importance of daydreaming to the necessity of writing an outline, from the fine art of showing instead of merely telling to creating believable characters who make readers care what happens to them, Brooks draws upon his own experiences, hard lessons learned, and delightful discoveries made in creating the beloved Shannara and Magic Kingdom of Landover series, The Word and The Void trilogy, and the bestselling Star Wars novel The Phantom Menace.In addition to being a writing guide, Sometimes the Magic Works is Terry Brooks’s self-portrait of the artist. “If you don’t think there is magic in writing, you probably won’t write anything magical,” says Brooks. This book offers a rare opportunity to peer into the mind of (and learn a trick or two from) one of fantasy fiction’s preeminent magicians.
Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch. Fulfilling the destiny predicted for her, she has established the Third Druid Council and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But despite her devotion to the greater good as Ard Rhys, the High Druid of Paranor, Grianne still has bitter enemies. Even her few allies—chief among them her trusted servant Tagwen—know of the plots against her. But they could never anticipate the sudden, ominous disappearance of the Ard Rhys, in the dead of night and without a trace. Now Tagwen joins Grianne’s brave young nephew, Pen Ohmsford, and the wise, powerful elf Ahren Elessedil on a desperate and dangerous mission of search and rescue—to deliver the High Druid of Shannara from an unspeakable fate.
Dark magic has opened a gateway to the Forbidding and trapped within it Grianne Ohmsford, rightful High Druid of Shannara. Rescuing Grianne will be merely the beginning of the effort to return the Four Lands to some semblance of peace. Only her young nephew, Penderrin, has any hope of returning her to power. But to breach the Forbidding and bring Grianne back to the natural world, Pen must find the fabled Tanequil . . . and the talisman it alone can provide. That means journeying into the Inkrim–a dreaded region thick with shadows and haunted by harrowing legends. And there, Pen will strike a bargain more dire than he could ever imagine.
For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’ s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . .
"This is yet another attempt to explain why I write what I write and why people in general sometimes have trouble understanding my reasoning. I have been doing this verbally and in writing since I first published Sword of Shannara. I guess I keep doing it because I feel so strongly about what I do. I want readers to look beyond preconceptions and first impressions. I want them to be open to what fantasy can be and how much fun it is to be a part of it. The funny thing is, I didn't set out to write fantasy. I just found my way there by trial and error. I have decided that it was fate that took me on that journey, and you never want to argue with fate."
Fifty years from now, our world is unrecognisable. Pollution and warfare have poisoned the skies, the water and the soil. Pockets of society still exist, living in highly fortified strongholds, while those outside the walls roam the landscape - either predator or prey. But even these isolated compounds are not safe; armies of demons and once-men assault their defences, and inevitably, one by one, they succumb. Civilisation has fallen and anarchy is the only law.
Logan Tom and Angel Perez are the last two Knights to stand against the forces of chaos. These two extraordinary people have the ability to resist the dark tide, and to them will fall twin tasks: to find and protect a very old and a very new magic. They are humanity's last hope. Although the odds are stacked against them, Logan and Angel have the power to halt the destruction of the Old World.
It will be up to others to usher in the New . . .
Fifty years from now, our world looks very different. Governments have fallen. Thousands live in fortified strongholds; others roam the landscape as either predator or prey. Standing against the forces that have tipped the balance from good to evil are a very few heroes, men and women imbued with powerful magic and sworn to a high destiny.
Logan Tom is one of those heroes. He's on a desperate quest to deliver the street kids he rescued in Seattle to safety. So, too, is Angel Perez, who is leading a second group in the Oregon wilderness where she encounters the long-hidden Elves of Cintra. And Hawk - just learning his magic - has an encounter with the mystical King of the Silver River, who promises safety for both humans and elves - if only they can reach him. . .
The last cities have fallen. Demons and once-men swarm the ravaged landscape of the former United States. A small band of survivors - the elves of Cintra and a ragtag group of human children and their protectors - flees northward toward a safe haven promised by the mystical King of the Silver River. To reach it, they must follow the boy named Hawk - now revealed as the legendary gypsy morph.
With two Knights of the Word as their only protection, the brave remnant faces attacks on all sides. At stake are the survival of races human and elf - and the beginning of a new world for both.
Possessing an awesome power he is only beginning to understand, young Jair Ohmsford must summon the devastating yet darkly seductive magic of the wishsong on a fateful mission to save his friends . . . and protect the future from the forces of evil.If you’ve never ventured into the wondrous world of Shannara, consider this an ideal opportunity. Prepare to enter the breathtaking realm of the Four Lands, where beings both noble and sinister have quested and clashed, crossed swords in the names of darkness and light, and engaged in adventures rich with mystery and majesty.
Ben Holiday, mere mortal turned monarch of the magic kingdom of Landover, has grappled with numerous contenders for his throne, but nothing could have prepared him for the most daunting of challengers: his headstrong teenage daughter, Mistaya. After getting suspended from an exclusive private school in our world, Mistaya is determined to resume her real education—learning sorcery from court wizard Questor Thews—whether her parents like it or not. Then, horrified that a repulsive Landover nobleman seeks to marry her, Mistaya decides that the only way to run her own life is to run away from home.So begins an eventful odyssey peppered with a formidable dragon, recalcitrant Gnomes, an inscrutable magic cat, a handsome librarian, a sinister sorcerer, and more than a few narrow escapes as fate draws Landover’s intrepid princess into the thick of a mystery that will put her mettle to the test—and possibly bring the kingdom to its knees.
Five hundred years have passed since the devastating demon-led war that almost exterminated humankind. Those who escaped the carnage were led to sanctuary by the boy saviour known as Hawk: the gypsy morph. But now, the unimaginable has come to pass: the cocoon of protective magic surrounding the valley has vanished. When Sider Ament, last surviving Knight of the Word, detects unknown predators stalking the valley, and Trackers from the human village of Glensk Wood find two of their own gruesomely killed, there can be no doubt: the once safe haven of generations has been laid bare. Together, the young Trackers, the aging Knight and a daring Elf princess race to spread word of the encroaching danger. But suspicion and hostility among their countrymen threaten to doom their efforts from within, while beyond the breached borders, a ruthless Troll army masses for invasion. Standing firm between the two, the last wielder of the black staff and its awesome magic must find a successor to carry on the fight against the cresting new wave of evil.
For five hundred years, the survivors of the Great Wars lived peacefully in a valley sanctuary shielded by powerful magic from the blighted and dangerous outside world. But the enchanted barriers have crumbled, the borders have been breached by predators, and the threat of annihilation looms large once more. Sider Ament, bearer of the last black staff and its profound power, devoted his life to protecting the valley and its inhabitants—and, in his final moments, gave stewardship of the black staff to the young tracker Panterra Qu. Now the newly anointed Knight of the Word must take up the battle against evil wherever it threatens: from without, where an army of bloodthirsty trolls is massing for invasion; and from within, where the Elf king of Arborlon has been murdered, his daughter, Princess Phryne Amarantyne, stands accused, and a heinous conspiracy is poised to subjugate the kingdom. But even these will pale beside the most harrowing menace Panterra is destined to confront—a nameless, merciless figure who wanders the devastated land on a relentless mission: to claim the last black staff . . . and the life of he who wields it.
Jack McCall is ten days shy of his thirteenth birthday, a happy kid with wonderful parents, a great best friend, and a bright future. But after a series of headaches forces him to visit the family doctor, Jack discovers a dark secret about himself, one that threatens to destroy him.All is not lost though. In mysterious Sinnissippi Park where he is banned to tread, Jack discovers unexpected help from the most unlikely of friends and begins a quest to locate the most potent of magics -- one he needs if he is to survive.
Tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. The dwindling Druid order is threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl’s heartbreak and the shocking truth about the vanished Elfstones, which once warded the lands and kept evil at bay. But never has a little knowledge been so very dangerous—as Aphenglow quickly learns when she’s set upon by assassins. Yet there can be no turning back from the road to which fate has steered her. Whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come.
The quest for the long-lost Elfstones has drawn the leader of the Druid order and her followers into the hellish dimension known as the Forbidding, where the most dangerous creatures banished from the Four Lands are imprisoned. Now the hunt for the powerful talismans that can save their world has become a series of great challenges: a desperate search for kidnapped comrades, a relentless battle against unspeakable predators, and a grim race to escape the Forbidding alive. But though freedom is closer than they know, it may come at a terrifying price. Back in the village of Arborlon, the mystical, sentient tree that maintains the barrier between the Four Lands and the Forbidding is dying. And with each passing day, as the breach between the two worlds grows larger, the threat of the evil eager to spill forth and wreak havoc grows more dire. The only hope lies with a young Druid, faced with a staggering choice: cling to the life she cherishes or combat an army of darkness by making the ultimate sacrifice.
For centuries the Four Lands enjoyed freedom from its demon-haunted past, protected by magic-enhanced borders from the dark dimension known as the Forbidding and the profound evil imprisoned there. But now the unthinkable is happening: The ancient wards securing the barrier between order and mayhem have begun to erode—and generations of bloodthirsty, monstrous creatures, fueled by a rage thousands of years in the making, are poised to spill forth, seeking revenge for what was done to them. Young Elf Arling Elessedil possesses the enchanted means to close the breach and once more seal the denizens of the Forbidding in their prison. But when she falls into the hands of the powerful Federation’s diabolical Prime Minister, her efforts may be doomed. Only her determined sister, Aphen, who bears the Elfstones and commands their magic, has any hope of saving Arling from the hideous fate her captor has in store. Meanwhile, Railing Ohmsford—desperate to save his imprisoned brother—seeks to discover if his famed but ill-fated ancestor Grianne is still alive and willing to help him save the world . . . no matter the odds or the consequences.
Legend has it that Paxon Leah is descended from the royals and warriors who once ruled the Highlands and waged war with magical weapons. But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon’s fireplace. Running his family’s modest shipping business, Paxon leads a quiet life—until extraordinary circumstances overturn his simple world . . . and rewrite his destiny. When his brash young sister is abducted by a menacing stranger, Paxon races to her rescue with the only weapon he can find. And in a harrowing duel, he is stunned to discover powerful magic unleashed within him—and within his ancestors’ ancient blade. But his formidable new ability is dangerous in untrained hands, and Paxon must master it quickly because his nearly fatal clash with the dark sorcerer Arcannen won’t be his last. Leaving behind home and hearth, he journeys to the keep of the fabled Druid order to learn the secrets of magic and earn the right to become their sworn protector. But treachery is afoot deep in the Druids’ ranks. And the blackest of sorcery is twisting a helpless innocent into a murderous agent of evil. To halt an insidious plot that threatens not only the Druid order but all the Four Lands, Paxon Leah must summon the profound magic in his blood and the legendary mettle of his elders in the battle fate has chosen him to fight.
After taking up his enchanted sword against the dark sorcerer Arcannen, Paxon Leah has become the sworn protector of the Druid order. Now a critical hour is at hand, as a beloved High Druid nears the end of her reign and prepares to pass from the mortal world to the one beyond. There is little time for Paxon to mourn his friend and benefactor before duty summons him. For in a distant corner of the Four Lands, the magic of the wishsong has been detected. Paxon must accompany a Druid emissary to find its source—and ensure the formidable power is not wielded by the wrong hands. But danger is already afoot in the village of Portlow. Gentle traveling minstrel Reyn Frosch possesses the uncanny gift, and curse, of the wishsong. And now his coveted abilities have captured the malevolent interest of none other than Arcannen—whose quest for power is exceeded only by his thirst for vengeance. The lone survivor of a brutal assault on a notorious pirate city, the sorcerer is determined to retaliate against the Federation’s elite military guard—and use the devastating power of the wishsong as his ultimate weapon.
The mysterious, magic-wielding Druid order has existed for long ages, battling any evil that threatens the Four Lands—and struggling to be understood and accepted by outsiders. But their hopes of building goodwill are dashed when a demon’s murderous rampage at a peace summit leaves their political opponents dead—casting new suspicions upon the Druids and forcing them to flee from enemies both mortal and monstrous.Paxon Leah, the order’s appointed protector, knows that blame lies with Arcannen Rai, the vile sorcerer he has battled and defeated before. But there’s no time to hunt his nemesis, if he is to lead the wrongfully accused Druids to their sanctuary. It is a quest fraught with danger, as a furious government agent and his army snap at their heels, and lethal predators stalk them in the depths of the untamed wilderness.But Arcannen is playing a deeper game than Paxon realizes. Paxon’s sister possesses a powerful magic that the sorcerer longs to control—but Arcannen has not reckoned with the determination of his own estranged daughter, Leofur, who is also Paxon’s devoted lifemate. Leofur sets out on a perilous quest to thwart her father’s desires—while the vengeful Arcannen conjures his blackest magical skills, determined to destroy them all . . . and claim the most powerful of magics for his own.
Across the Four Lands, peace has reigned for generations. But now, in the far north, an unknown enemy is massing. More troubling than the carnage is the strange and wondrous power wielded by the attackers—a breed of magic unfamiliar even to the Druid order. Fearing the worst, the High Druid dispatches a diplomatic party under the protection of the order’s sworn guardian, Dar Leah, to confront the mysterious, encroaching force and discover its purpose.But another crucial journey is being undertaken. Exiled onetime High Druid Drisker Arc has been living in quiet seclusion, far from the politics and power struggles of his former life, until two brutal attacks by would-be assassins force him to seek out an infamous murder-for-hire guild—and find the hidden enemy who has marked him for death. At his side is Tarsha Kaynin, a young woman gifted with the wishsong and eager to be schooled in its formidable power by a master. She, too, is pursuing a mission: to locate her wayward brother, whose own magic has driven him to deadly madness and kindled his rage for vengeance . . . against his sister.In their darkest hours, facing dangerous adversaries, the lives and quests of Dar Leah, Drisker Arc, and Tarsha Kaynin will be inextricably drawn together. And the challenges each confronts will have resounding consequences for the future of the Four Lands.
The Four Lands are under siege. Wielding a magical ability virtually impossible to combat, mysterious invaders defeat the most fearsome Troll armies, then focus their savagery on the Druid order—and all hope seems lost.Eventually the invaders reveal a more human face, but understanding their motives in no way mitigates the brutality of their actions. Dar Leah, once the High Druid’s Blade, has crossed paths—and swords—with their ruthless leader before. So he knows that if any hope exists, it rests in the hands of the Druid Drisker Arc, now trapped inside vanished Paranor.As Drisker races to find the ancient knowledge that could free him, Dar goes in search of Tarsha Kaynin, the young woman blessed with the powerful gift of the wishsong, whose magic could draw Drisker back into the world of the living. But little do they know that what appeared to be a formidable invading force may only be the forerunner of a much larger army—one intent on nothing less than total conquest.
"Go into the Red Zone. Go to Street Freaks." his father directs Ashton Collins before the vid feed goes suddenly silent. The Red Zone is the dangerous heart of mega-city Los Angeles; it is a world Ash is forbidden from and one he knows little about. But if he can find Street Freaks, the strangest of aid awaits―human and barely human alike. As Ash is hunted, he must unravel the mystery left behind by his father and discover his role in this new world.
Brooks has long been the grandmaster of fantasy. Now he turns his hand to science fiction filled with what his readers love best: complex characters, extraordinary settings, exciting action, and a page-turning story. Through it, Brooks reimagines his bestselling career yet again.
The Skaar have arrived in the Four Lands, determined to stop at nothing less than all-out conquest. They badly need a new home, but peaceful coexistence is not a concept they have ever understood. An advance force under the command of the mercurial princess Ajin has already established a foothold, but now the full Skaar army is on the march—and woe betide any who stand in its way.But perhaps the Skaar victory is not quite the foregone conclusion everyone assumes. The Druid Drisker Arc has freed both himself and Paranor from their involuntary exile. Drisker’s student, Tarsha Kaynin, has been reunited with Dar, chief defender of what is left of the Druid order, and is learning to control her powerful wishsong magic. If they can only survive Tarsha’s brother, Tavo, and the Druid who betrayed Drisker Arc, they might stand a chance of defeating the Skaar. But that is a very big if . . . as Tavo now carries the Stiehl—one of the most powerful weapons in all the Four Lands—and is hellbent on taking his revenge on everyone he feels has wronged him.
As the Four Lands reels under the Skaar invasion—spearheaded by a warlike people determined to make this land their own—our heroes must decide what they will risk to save the integrity of their home. Even as one group remains to defend the Four Lands, another is undertaking a perilous journey across the sea to the Skaar homeland, carrying with them a new piece of technology that could change the face of the world forever. And yet a third is trapped in a deadly realm from which there may be no escape.
Here are heroes fighting new battles and struggling to conquer the ghosts of the past. Here are quests both small and far reaching; heroism both intimate and vast. Here we learn of Garet Jax’s childhood, see how Allanon first located Shea Ohmsford, and follow an old wing-rider at the end of his life. Here we see Knights of the Word fighting demons within and without, and witness Ben Holiday and his daughter each trying to overcome the unique challenges that Landover offers.This collection of eleven tales is a must-have addition to the Terry Brooks canon—a delightful way to spend time with favorite characters, and a wonderful reminder of what makes a Brooks story such a timeless classic.
At nineteen, Auris Afton Grieg has led an . . . unusual life. Since the age of fourteen, she has been trapped in a Goblin prison. Why? She does not know. She has no memories of her past beyond the vaguest of impressions. All she knows is that she is about to age out of the children’s prison, and rumors say that the adult version is far, far worse. So she and some friends stage a desperate escape into the surrounding wastelands. And it is here that Auris’s journey of discovery begins, for she is rescued by a handsome yet alien stranger.Harrow claims to be Fae—a member of a magical race that Auris had thought to be no more than legend. Odder still, he seems to think that she is Fae as well, although the two look nothing alike. But strangest of all, when he brings her to his wondrous homeland, she begins to suspect that he is right. Yet how could a woman who looks entirely Human be a magical being herself?
It’s been two years since Auris escaped from the sinister Goblin prison and learned of her heritage as one of the Fae. She is now happily partnered with her Fae lover, Harrow, and deeply bonded with her new family. All seems to be going perfectly—until, surprisingly, the Goblin attacks begin again. Someone, it seems, has not forgotten that Auris exists and seems determined to retrieve her . . . but who? And why?As Auris begins to dig deeper into the mystery, old friends and new enemies appear, and she starts to realize that her still-shrouded past must contain the answers she needs. But even Auris does not suspect how far down the rabbit hole she is about to go, until Harrow is taken and an impossible ransom demand is issued. With two new companions at her side, Auris must attempt to unlock the remaining secrets of her past. For if she cannot, she will never see Harrow alive again.