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Hunt: Showdown - All Traits List

Traits grant passive bonuses to Hunters who possess them. They can be purchased as upgrades for hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. A player's Bloodline Rank determines which ones are accessible when upgrading a hunter, while the hunter's tier determines which ones might be rolled during recruitment.

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Use this list
Item
Item
Cost
Rank
Image
Description
  • 1
    Conduit
    4
    1
    ConduitGet a health boost when picking up a clue.
  • 2
    Greyhound
    4
    1
    GreyhoundSprint at full speed for a longer duration.
  • 3
    Packmule
    3
    1
    PackmuleReceive an additional Tool or consumable when looting or opening item boxes.
  • 4
    Hornskin
    3
    2
    HornskinReduce damage taken from blunt melee by 25%.
  • 5
    Determination
    3
    5
    DeterminationStamina recovery starts sooner.
  • 6
    Iron Repeater
    2
    7
    Iron RepeaterRemain in iron sights after firing a shot while using lever-action rifles.
  • 7
    Resilience
    4
    9
    ResilienceGet revived with up to 100 Health.
  • 8
    Bolt Thrower
    4
    13
    Bolt ThrowerReduced reload time for crossbows.
  • 9
    Levering
    3
    14
    LeveringFaster rate-of-fire from the hip when using lever-action rifles (Winfield and WinfieldC).
  • 10
    Salveskin
    2
    15
    SalveskinHealth chunks damaged by fire heal faster to their full amount.
  • 11
    Fanning
    7
    17
    FanningFaster rate-of-fire when using 1-handed single-action pistols.
  • 12
    Ghoul
    4
    19
    GhoulReceive 50 Health when you loot a dead Hunter.
  • 13
    Gator Legs
    2
    21
    Gator LegsConsume less stamina when wading in deep water.
  • 14
    Deadeye Scopesmith
    1
    23
    Deadeye ScopesmithRemain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
  • 15
    Silent Killer
    5
    25
    Silent KillerReduces the sound you make when performing melee attacks.
  • 16
    Lightfoot
    5
    27
    LightfootVault, jump, fall, and climb ladders silently.
  • 17
    Physician
    5
    29
    PhysicianReduce the time needed to bandage. (with the First Aid Kit)
  • 18
    Steady Aim
    3
    31
    Steady AimWeapon sway gradually lessens when you're looking through the scope of a rifle.
  • 19
    Steady Hand
    2
    33
    Steady HandWeapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.
  • 20
    Marksman Scopesmith
    2
    35
    Marksman ScopesmithRemain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
  • 21
    Bloodless
    4
    37
    BloodlessReceive half damage from bleeding over time.
  • 22
    Frontiersman
    8
    39
    FrontiersmanCarried Tools can be used one extra time.
  • 23
    Beastface
    5
    41
    BeastfaceReduced reaction range of animals (doesn't affect monsters like Hellhounds).
  • 24
    Decoy Supply
    1
    43
    Decoy SupplyRestock decoys from ammo crates.
  • 25
    Tomahawk
    1
    45
    TomahawkHammers and axes found in the world can be thrown.
  • 26
    Iron Sharpshooter
    3
    47
    Iron SharpshooterRemain in iron sights after firing a shot while using bolt-action rifles.
  • 27
    Bolt Seer
    2
    49
    Bolt SeerBolts and throwing knives are highlighted in Dark Sight for better visibility.
  • 28
    Quartermaster
    6
    51
    QuartermasterCan equip a medium slot weapon in addition to a large slot weapon.
  • 29
    Mithridatist
    3
    53
    MithridatistHalves poison duration.
  • 30
    Pitcher
    6
    55
    PitcherIncreased throwing range for all items using the aim helper.
  • 31
    Bulletgrubber
    6
    57
    BulletgrubberRecover the unfired round normally lost when performing a partial reload (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).
  • 32
    Poacher
    2
    59
    PoacherPlace and disarm traps quietly.
  • 33
    Dauntless
    1
    61
    DauntlessThrown explosives can be defused when interacting with them.
  • 1
    Conduit
  • 2
    Greyhound
  • 3
    Packmule
  • 4
    Hornskin
  • 5
    Determination
  • 6
    Iron Repeater
  • 7
    Resilience
  • 8
    Bolt Thrower
  • 9
    Levering
  • 10
    Salveskin
  • 11
    Fanning
  • 12
    Ghoul
  • 13
    Gator Legs
  • 14
    Deadeye Scopesmith
  • 15
    Silent Killer
  • 16
    Lightfoot
  • 17
    Physician
  • 18
    Steady Aim
  • 19
    Steady Hand
  • 20
    Marksman Scopesmith
  • 21
    Bloodless
  • 22
    Frontiersman
  • 23
    Beastface
  • 24
    Decoy Supply
  • 25
    Tomahawk
  • 26
    Iron Sharpshooter
  • 27
    Bolt Seer
  • 28
    Quartermaster
  • 29
    Mithridatist
  • 30
    Pitcher
  • 31
    Bulletgrubber