Hunt: Showdown - All Traits List

Traits grant passive bonuses to Hunters who possess them. They can be purchased as upgrades for hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. A player's Bloodline Rank determines which ones are accessible when upgrading a hunter, while the hunter's tier determines which ones might be rolled during recruitment.

Ric Laurence
Ric Laurence
3rd April 2020
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Item
Item
Cost
Rank
Image
Description

Conduit

4
1
Get a health boost when picking up a clue.

Greyhound

4
1
Sprint at full speed for a longer duration.

Packmule

3
1
Receive an additional Tool or consumable when looting or opening item boxes.

Hornskin

3
2
Reduce damage taken from blunt melee by 25%.

Determination

3
5
Stamina recovery starts sooner.

Iron Repeater

2
7
Remain in iron sights after firing a shot while using lever-action rifles.

Resilience

4
9
Get revived with up to 100 Health.

Bolt Thrower

4
13
Reduced reload time for crossbows.

Levering

3
14
Faster rate-of-fire from the hip when using lever-action rifles (Winfield and WinfieldC).

Salveskin

2
15
Health chunks damaged by fire heal faster to their full amount.

Fanning

7
17
Faster rate-of-fire when using 1-handed single-action pistols.

Ghoul

4
19
Receive 50 Health when you loot a dead Hunter.

Gator Legs

2
21
Consume less stamina when wading in deep water.

Deadeye Scopesmith

1
23
Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).

Silent Killer

5
25
Reduces the sound you make when performing melee attacks.

Lightfoot

5
27
Vault, jump, fall, and climb ladders silently.

Physician

5
29
Reduce the time needed to bandage. (with the First Aid Kit)

Steady Aim

3
31
Weapon sway gradually lessens when you're looking through the scope of a rifle.

Steady Hand

2
33
Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.

Marksman Scopesmith

2
35
Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).

Bloodless

4
37
Receive half damage from bleeding over time.

Frontiersman

8
39
Carried Tools can be used one extra time.

Beastface

5
41
Reduced reaction range of animals (doesn't affect monsters like Hellhounds).

Decoy Supply

1
43
Restock decoys from ammo crates.

Tomahawk

1
45
Hammers and axes found in the world can be thrown.

Iron Sharpshooter

3
47
Remain in iron sights after firing a shot while using bolt-action rifles.

Bolt Seer

2
49
Bolts and throwing knives are highlighted in Dark Sight for better visibility.

Quartermaster

6
51
Can equip a medium slot weapon in addition to a large slot weapon.

Mithridatist

3
53
Halves poison duration.

Pitcher

6
55
Increased throwing range for all items using the aim helper.

Bulletgrubber

6
57
Recover the unfired round normally lost when performing a partial reload (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).

Poacher

2
59
Place and disarm traps quietly.

Dauntless

1
61
Thrown explosives can be defused when interacting with them.

Kiteskin

1
63
Reduce damage from falling by 50%.

Iron Devastator

2
65
Remain in iron sights between shots using pump-action shotguns.

Vulture

3
71
Always be able to loot dead Hunters, even after they have been looted by other players.

Doctor

8
73
Doubles the amount of Health restored by First Aid Kits.

Sniper Scopesmith

3
77
Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).

Adrenaline

1
85
Instantly start regenerating Stamina while your Health is critically low.

Vigilant

2
87
Nearby traps are highlighted in Dark Sight.

Bulwark

2
89
Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%.