Exotic Weapon
The Hunger
- Power Cell
- Utility Cell
Activate to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.
Molten Edict
- Power Cell
- Defense Cell
Replaces all hammer blasts with unique fireball abilities that deal blaze damage.
The Godhand
- Technique Cell
- Power Cell
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled.
The Twin Suns
- Technique Cell
- Mobility Cell
The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.
Exotic Armour
Tragic Echo
- Power Cell
Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds.
The Skullforge
- Defense Cell
1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.
Prismatic Grace
- Technique Cell
After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.