Randomly Generated Droids - Class Evaluation Criteria

Class evaluation through seven main factors - Effectiveness, Survivability, Ease to Use, Power Scaling, Price, Team Contribution and last but definitely not least; Fun Factor. All seven of these variables contribute to the ranking of the class.

(This is inspired by the game, Randomly Generated Droids, a rogue-like progression game.)

Semi
Semi
28th March 2025 in video gaming
Randomly Generated Droids - Class Evaluation Criteria
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Brawler

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S
Brawler

Survivor

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B
Survivor

Assassin

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B
Assassin

Ninja

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Ninja

Paladin

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+
Paladin

Engineer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B
Engineer

Scorcher

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B
Scorcher

Tactician

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C
Tactician

Rocketeer

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Rocketeer

Illusionist

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
77.1%
Overall Grade
A
Illusionist

Knight

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S
Knight

Ranger

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B
Ranger

Blacksmith

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B
Blacksmith

Guardian

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+
Guardian

Wizard

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
60.0%
Overall Grade
C+
Wizard

Artist

Class Type
Miscellaneous
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
42.8%
Overall Grade
D
Artist

Alchemist

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
54.2%
Overall Grade
C
Alchemist

Elementalist

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Elementalist

Gambler

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C
Gambler

Crusher

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+
Crusher

Merchant

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Merchant

Monk

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B
Monk

Tinkerer

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
60.0%
Overall Grade
C+
Tinkerer

Vulcanist

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+
Vulcanist

Raider

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+
Raider

Cultist

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
57.1%
Overall Grade
C
Cultist

Seer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C
Seer

Airborne

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Airborne

Bloodmage

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
54.2%
Overall Grade
C
Bloodmage

DJ

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
88.5%
Overall Grade
S
DJ

Gardener

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
77.1%
Overall Grade
A
Gardener

Wanderer

Class Type
Miscellaneous
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
48.5%
Overall Grade
D
Wanderer

Scavenger

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Scavenger

Alpha

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Alpha

Angelic Builder

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B
Angelic Builder

Beta

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
60.0%
Overall Grade
C+
Beta

Stray

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C
Stray

Reaper

Class Type
Stat Builder
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Reaper

Witch

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Witch

Necromancer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
51.4%
Overall Grade
C
Necromancer

Trickster

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Trickster

Carver

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Carver

Wraith

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B
Wraith

Frozen Fighter

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+
Frozen Fighter

Icy Defender

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
82.8%
Overall Grade
A+
Icy Defender

Cold Conjurer

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
74.2%
Overall Grade
B
Cold Conjurer

Snowy Strategist

Class Type
Strategist
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
77.1%
Overall Grade
A
Snowy Strategist

Illuminator

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S
Illuminator

Gift Wraper

Class Type
Defence
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
57.1%
Overall Grade
C
Gift Wraper

Fool

Class Type
Miscellaneous
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
20.0%
Overall Grade
F
Fool

Healer

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
85.7%
Overall Grade
S
Healer

Banker

Class Type
Economy
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Banker

Berserker

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Berserker

Pie Baker

Class Type
Support
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B
Pie Baker

Sentient

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
71.4%
Overall Grade
B
Sentient

Relic

Class Type
Fighter
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
65.7%
Overall Grade
C+
Relic

Transcendent

Class Type
Conjurer
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
68.5%
Overall Grade
C+
Transcendent

Jei

Class Type
Jack Of All Trades
Effectiveness
Survivability
Ease to Use
Power Scaling
Price
Team Contribution
Fun Factor
Percentage
80.0%
Overall Grade
A+
Jei